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Jump to Card counting - A card counting system assigns a point score to each rank of card (e.g., 1 point for 2–6, 0 points for 7–9 and βˆ’1 point for 10–A).


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Card counting systems for Blackjack are compared here, along with their Card Values, Betting Correlation, Playing Efficiency, Insurance Correlation, Ease ofΒ ...


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The Hi-Lo Count is the most widely written about, and in my judgment, the most commonly used card counting strategy. The High-Low was firstΒ ...


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The Zen Count - How to Count Cards Using The Zen Count
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People are often impressed when they hear of others beating the casinos.
And you managed to beat them?
Wait, how much money did you blackjack counting charts />My blackjack career was over in less than a year, yet from time to time.
I find myself explaining what I did, how I did it and how they kicked me out.
Every time I answer those questions, my goal is not to impress my audience.
Instead, I try showing them how easy card counting is and convince them that they themselves could do it, should they spend enough time practicing.
So, no, I believe card counting in blackjack is far from impressive.
But maybe it seems that way due to Hollywood movies and how other card counters have built a myth around their name.
Depending on the blackjack rules, that edge can be reduced down to 0.
Take a deck of cards.
Hold your deck face-down in your hand and start turning one card after another, throwing them on a table face-up.
By doing so, you always end up having a specific number in your head.
Starting from blackjack counting charts, that number will swing around zero.
Your count should be: zero, plus one, plus two, plus three, plus three ignoring 9plus four.
That +4 means the rest of the deck is richer in high cards tens, face cards, and aces than normal.
And a rich-in-high-cards deck is in favor of the player due to blackjack being paid 3:2.
When that Queen appears, your count should now be minus 6 continuing from the previous step.
Now the same deck of remaining cards have a lot more low cards than normal.
The odds have shifted considerably.
If that happened on a blackjack table, you should immediately stand up and leave until the next shuffle.
You now know how to count cards!
Was it that hard?
I can count a deck of cards in 20 secs!
Am I ready to beat the casino?
You have to learn money management.
In other words, how much money you are going to bet on each deal.
To do that, you first need to allocate a bankroll.
Money that will be used exclusively for gambling purposes.
In that case, your bet size depends on the remaining decks of cards inside the.
At the most favorable conditions, your maximum bet size should not exceed 1% of your bankroll.
Finally, there are more charts to memorize, which will blackjack counting charts the actions you need to take hit, stay, double, split, etc.
The point of this article was to show how unimpressive card counting is.
Add one for every low card, subtract one for every high card.
Great, you are now a card counter!
Or you may meet your friends and bshow off your blackjack counting charts counting skills!
Photo by: WRITTEN BY Jim Makos By advantage gambling and investing with real money online, I put my money where my mouth is.
I also write about my success or blackjack counting charts and run a small continue reading />TAGS Dad running a web publishing business to fund his creativity and document life.
remarkable, real money online blackjack usa valuable to gamble, play cards, bet and trade for a living.

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Learn how card counting works and hear the stories of successful card counting teams. Read interviews with. FREE Blackjack Strategy Charts. Apr 7, 2014Β ...


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The Most Used Blackjack Counting Systems
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Does blackjack card counting really work? Part 1

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The 10 Count was first originated by Edward Thorp, a former mathematics professor at MIT who is considered to be the man who created modern card counting.


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Blackjack Expert Explains How Card Counting Works

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Basic Blackjack counting in 5 minutes. These are the tables you want, since if you consult the chart, you're supposed to hit soft 17s.


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Blackjack Myths Exposed - 7 Common Misconceptions About Blackjack
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Card Counting in Blackjack is Not That Impressive
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This time we are going to talk about card counting when playing with 4 decks of 52 cards. The table and the graphics below represent the player odds and countΒ ...


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Multi-Deck Card Counting Strategy for Blackjack
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The Easy OPP Count: A New and Easier Approach to Card Counting The Easy OPP Count: A New Approach to Card Counting CARD COUNTING SYSTEMS: CONTENTS By Carlos Zilzer By Rich Victor By Arnold Snyder By Arnold Snyder By Arnold Snyder For the vision-impaired By Arnold Snyder Another system for the vision-impaired By Arnold Snyder By ETFan COMPUTER POWER TO THE PEOPLE!!
Carlos Zilzer has developed a unique method of counting cards that is even simpler than the Red Seven Count.
Because there was no commercially available blackjack simulation software on the market that could handle the new method Carlos had devised for counting cards, he wrote his own program and begun testing his system on a simulator of his own device.
When he discovered that PowerSim was producing results comparable to his own software program, he submitted an article to Blackjack Forum describing his system and the simulation results.
The OPP Count is such a radical simplification of traditional card counting methods that I wanted to see more data before publishing the system.
I asked Carlos to run more extensive tests not only of his system as described in the initial article that he submitted, but of numerous variations of the system, along with simulations of the Hi-Lo Count in the same games for comparison with his method.
I also requested that he set counters on his simulations so that I could see that cards were being dealt accurately and randomly.
Carlos spent weeks running the simulation tests I requested and sending me spreadsheets with printouts of his results.
He then compiled some of the most important data from these tests into a new Blackjack Forum article describing his system, its development, and the results of his simulations.
A shoe rich in high cards tens and aces is favorable to the player, while a shoe rich in low cards 2s through 6s is favorable to the house.
All modern card counting systems that I am aware of assign a negative value to the high cards and a positive value to low cards.
The main difference between the systems is the value assigned to the different cards.
As an example, the popular Hi-Lo system assigns the value -1 to the tens and aces and the value +1 to the low cards, 2s through 6s.
As the cards come out of the shoe, players add the values of those cards to obtain what is called a running count, which can be a positive or negative number depending on the proportion of low to high cards dealt from the shoe.
With balanced counts, before making a betting or playing decision, the player divides the running count by the number of decks that have not yet been dealt to obtain what is called the true count.
Counting this way is not easy, as the player needs to pay attention to the cards while they are being dealt and then must make mental calculations.
There are easier counting systems that eliminate the calculation of the true count by assigning positive values to more cards than those with negative values.
For example, the Red Seven Count developed by Arnold Snyder has the same card values https://yournaughtystory.com/blackjack/basic-strategy-blackjack-apprentice.html the balanced Hi-Lo Count, but assigns a value of +1 to the red sevens, creating an imbalance of +2 per deck.
The goal of a good card-counting system is to be as simple to use blackjack lacrosse tournament possible without losing the power to accurately determine when the player has the advantage.
The OPP count does exactly that: It is a very simple method to learn and use that will give you results comparable to the Hi Lo Count.
The main difference between this new counting system and all of the traditional ones is that it uses new factors to determine the composition of the remaining decks.
It is the easiest way to count cards with a high degree of betting accuracy.
Part 2: The Mathematical Coincidence In a deck of 52 cards there are 20 high cards tens, faces and aces.
There are also 20 low please click for source 2s through 6s.
It has also been determined with computer simulations that each player or dealer hand will receive an average number of cards very close to 2.
The actual number determined after the simulation of billions of hands using different simulators is 2.
Now we have something very interesting: Since the average blackjack hand contains 2.
With the help of computer simulation see my results belowit has been shown that any player or dealer hand will actually receive an average of about 1.
In the table below, you will find the results of a 100 million hand simulation using PowerSim for a 6-deck game.
OPP stands for One Per Person.
As I will explain, the number of low or high cards per hand will give a very good indication of the composition of the remaining decks.
Part 3: Developing and Testing the Easy OPP Card Counting System I first tested counting the number of high cards that were dealt per round and comparing this number with the total number of hands dealt per round.
Imagine a blackjack table with three players and the dealer dealing the first round of the shoe.
These are the first round hands: Player 1 Ace, 10 β€” Blackjack Player 2 10, 2, 7 β€” 19 Player 3 8, 6, 10 β€” bust Dealer 10, blackjack counting charts, 6 β€” 19 As you can see there were 4 hands played and 5 high cards were dealt an ace and 10 to Player 1, a ten to Player 2, a ten to Player 3, and a ten to the Dealer.
The next round the hands dealt were: Player 1 10, 5, 5 β€” 20 Player 2 Ace, 2, 5 β€” 18 Player 3 8, 6, 7β€” 21 Dealer 9, 5, 3 β€” 17 At this time there were again 4 hands played, but only 2 high cards were dealt.
This process continues until the end of the shoe, adding the running count of each round to the cumulative running count of the prior rounds.
None of the commercially available blackjack simulation programs could be adapted to test this new counting system, so it was necessary to develop a simulator for this job specifically.
The first simulations I ran, using my own simulation program, were performed in the beginning of 2005 using a program specially written for the tests.
It was slow but https://yournaughtystory.com/blackjack/types-of-blackjack-shoes.html the data I was looking for.
With the new powerful and fast open source PowerSim simulator, available on this Web site, simulations that used to take me about two hours are now performed in eight minutes.
The first step was to verify that the count was producing logical results.
We would expect the count to present a normal distribution of positive and negative counts with the majority of counts around zero, and a reasonable spread of counts on both the positive and negative side.
This is a graph of what the simulation showed: The chart shows the PowerSim results for 100 million rounds of a player using basic strategy in a six-deck game.
The running counts are on the horizontal axis, and the percentage of occurrence of these counts is on the vertical.
About 80% of the hands were played with running counts between -6 and +6 and approximately 14% of the hands were played at a zero running count.
But the graph shows that the count is negative more times than positive.
This is not what we would expect for a traditional balanced counting system, which would tend to produce a more symmetrical pattern of counts on either side of zero.
The chart above shows that the relation between the running count and the advantage is almost linear up to counts of +12, but that the relation becomes erratic at counts higher than +12.
I tried several simulations with PowerSim and always got inconsistent results starting at counts of +12 blackjack counting charts above.
I next wanted to see what the overall player advantage would be using this counting blackjack apps with a bet spread.
I ran a 100 million-hand simulation using the following bet ramp: 1 unit up to count +1 and ramping up 2, 4, and 16 units respectively at counts +2, +3 and +4.
The following results were obtained using the PowerSim simulator: Advantage with 1-16 spread blackjack counting charts />Before dropping the idea I decided to reverse the OPP counting method.
Instead of subtracting the number of high cards dealt per round from the number of hands in play, I decided to test the system subtracting the number of hands in play from the number of low cards dealt per round.
These are the first round hands: Player 1 Ace, 10 β€” Blackjack Player 2 10, 2, 7 β€” 19 Player 3 8, 6, 10 β€” bust Dealer 7, 7, 5 β€” 19 As you can see there were 4 hands played and only 3 low cards were dealt a 2 to Player 2, a 6 to Player 3, and a 5 to the Dealer.
The next round the hands dealt were: Player 1 10, 5, 5 β€” 20 Player 2 Ace, 2, 4, 10 β€” 17 Player 3 8, 6, 7 β€” 21 Dealer 10, 4, 3 β€” 17 At this time there were also 4 hands played but 7 low cards were dealt.
This process continues until the end of the shoe, adding the running count of each round to the cumulative running count of the prior rounds.
When I reversed the OPP counting method in this way, comparing the number of low cards dealt to the number of hands in play, the PowerSim simulations gave the following result for the count distribution: Again, the running counts are on the horizontal axis, and the percentage of occurrence of these counts is on the vertical.
We again have a normal distribution of the counts with more than 80% of the counts occurring in the range from -6 to +6.
But this time the count distribution is more positive than negative.
As for the correlation of the count to the player advantage, I got the following results: This graph shows that there is a much more linear relation between the running count and the player expectation.
The unpredictable results obtained at high counts when using the OPP method to compare high cards to hands dealt do not occur when we compare low cards to hands dealt.
The results shown in the graph are again from a simulation of 100 million hands played using basic strategy with standard US rules in a six-deck game with 75% penetration.
With this OPP counting method, the player starts to have an edge over the house when the running count reaches +5.
I then ran a simulation applying a bet ramp of 1 unit up to a count of +5, and ramping up to 2, 4, and 16 units at counts of +6, +7, and +8 respectively.
The following results compare the OPP with the Hi Lo Count with a similar 1-to-16 bet ramp.
Both systems were tested using basic strategy only.
OPP Hi Lo Player edge with bet ramp 0.
A new and very simple count system has been born: the OPP Count system.
The player counts only the number of low cards dealt per round and compares this with the number of hands played in the round.
Mathematical Considerations Many players may wonder why counting the high cards versus hands dealt was less efficient than counting the low cards versus hands dealt.
That is because the OPP method does not really have us comparing low cards with high cards as with a traditional card counting system.
Instead, we are comparing low cards or high cards with something that has a frequency distribution of its ownβ€”that is, the number of cards per hand.
We know that the overall average number of facebook blackjack doubledown casino per hand is 2.
It is logical that the number of cards per hand will be higher when the count is rising because more cards will be required to complete the hands when extra low cards are being dealt.
Consider what happens when counting high cards per hand if we have a hand with 3 or 4 low cards, then hit with a high card and bust.
It is less probable to have a hand with 3 or 4 high cards in it, because such a hand would require either a soft or stiff hand to start with that we hit with multiple aces.
Multiple-high-card hands would be rare, while multiple-low-card hands would occur more frequently, and produce a more accurate measure of advantage.
Analyses of Two-deck and Eight-deck Blackjack Games In order to configure a system usable in most situations, I performed simulations with PowerSim to determine the effectiveness of the OPP count in games with two decks and eight decks, again comparing the betting gain with the gain from Hi-Lo.
Two Decks Applying a bet ramp with a spread of 1 unit up to a count of +1 and ramping up 2, 4, 6, 8 and 10 units respectively at counts of +2, +3, +4, +5 and +6, the following results were obtained using the PowerSim simulator again, with both systems playing basic strategy only : Two deck performance Blackjack counting charts Hi Lo Player edge with bet ramp 0.
Eight Decks Applying a bet ramp with a spread of 1 blackjack counting charts up to count +7 and ramping up 2, 4 and 16 units respectively at counts +8, +9 and +10, the following results were obtained using the PowerSim simulator again with both the OPP and Hi-Lo playing basic strategy only : Eight deck performance OPP Hi Lo Player edge with bet ramp 0.
For a 2-deck game the index is +5, and for an 8-deck game the index is +14.
The OPP Count, however, does not correlate well with the insurance effects of removal since ten-valued cards are not actually counted.
I suspect that OPP running count indices for some of the more important strategy decisions, however, especially standing on 15 or 16 v.
blackjack probabilities, will be found by Carlos and others through continued simulation tests, as the counting method will probably correlate very well with these decisions.
The use of basic strategy will provide the player with the minimum advantage for the house.
The counting system will turn that small house advantage into a small advantage for the player.
For example: Ace, Ace, 2, 2, 10, 3 has an OPP value of +2 2, 3, 5, 3, 6 has an OPP value of + 4 7, 7, 7 has an OPP value of -1 Possible blackjack peek mirror amusing, 10 has an OPP value of -1 6, 7, 8 has an OPP value of 0 9, 8 has an OPP value of -1 10, 6, Ace has an OPP value of 0 Counting the Cards It is very easy to mentally count up or down in positive numbers.
Considering that 80% of the hands will be in the range of -6 to +6, I recommend starting the running count for the OPP system at +6 at the beginning of a shoe.
In this way, the count will very seldom reach negative numbers.
Wait for the dealer to deal the first two cards to each player, as well as the two dealer cards upcard and hole card, if dealt.
You can speak, make jokes, and drink your soft drink.
If someone gets a blackjack and the dealer pays him and places his cards in the discard try, subtract one from your running count.
Then check the hand of each player as they are making their playing decisions.
Beginning of the shoe: Running count +6 Player 4 Ace, 10 blackjack Running count +5 dealer took the cards to the discard try Player 1 Ace, Ace, 2, 2, 10, 3 Running count +7 Player 2 2, 3, 5, 3, 6 Running count +11 Player 3 7, 7, 7 Running count +10 Player 5 6, 7, 8 Running count +10 Player 6 9, 8 Running count +9 Dealer 10, 6, Ace Running count +9 If any player happens to split hands, they should be considered new hands and the value of the original hand should be ignored.
The best way to practice the system is to play blackjack at home.
Use a deck and visit web page dealing cards to three imaginary players and to yourself as the dealer.
Practice the count as indicated above while you play each hand.
In this way you will see and practice counting all possible hands that can appear in real life games.
You will learn to count spilt hands and to count very fast while the dealer is collecting the cards after a dealer blackjack.
Before read more hands are dealt, I immediately subtract the number of hands in play.
Then, as each player plays his hand, I simply add the total number of low cards in it.
One of the best features of the OPP Count is that it makes back-counting and table-hopping a breeze.
You can approach a table and quickly scan for the total number of low cards on the layout, then subtract the number of hands that were in play after you get your low-card count.
When you feel proficient counting the cards at home, you can practice in an Internet casino playing for fun money at a table with multiple players.
You will only use these games as a practice method.
After you have practiced enough at home, go to a casino and start counting while other people play.
When you feel comfortable sit at a table and start playing using the OPP count.
You will see that you will get used to the system very fast, and that it really does not require 100% concentration except when each player is making his playing decisions.
Betting to Win Once you have learned this very simple counting method the only thing you need to do is wait for the right moment to increase your bet.
If you have started at a running count of +6, wait until the count reaches +12 for a six-deck game, +14 for an eight-deck game, or +8 for a two-deck game.
At these counts the advantage has shifted to the players.
The higher the count value, the higher the player edge, and the bigger your bet should be.
Only about 18% of your hands will be played at counts over the pivot in shoe games, and the player advantage will not occur in all shoes.
Also remember that there is no warranty that you will win most of your hands when the count reaches the pivot.
Remember that there will be many times when you will lose high bet hands.
The following table shows the recommended bet ramps for games with two, six, and eight decks, to get the best advantage for the player at the minimum risk.
The first three columns are the running counts where you raise your bet, according to the number of decks in the game.
This will save you a lot of money.
Players in the US or elsewhere must always bear in mind the heat factor.
His two-deck betting strategy would likely get you booted out fairly quickly in many US casinos.
For playing shoe games in the US, a back-counting strategy would likely be more advisable and more profitable than a 1-16 spread.
To back-count is to watch the cards being dealt on a table without playing, ready to jump in and play when the count goes up and you will be starting play with an advantage.
Table-hopping is an extension of back-counting that pros use in big casinos, which tend to have multiple pits with many blackjack tables.
Table-hoppers leave the game when the count goes negative and start play at another table.
They refuse to play when the casino has a big edge.
With the OPP Count, if we start our count at +6 at the beginning of the shoe, the insurance index is +18 for the six-deck game, +20 for the eight-deck game, and +11 for the two-deck game.
This means that if you are playing in a six-deck game and the running count reaches +18 or more, and the dealer has an Ace up, you should place the insurance bet, because you will win the bet more than 35 % of the time.
Simulations with PowerSim have confirmed these index numbers.
Final Thoughts on the Easy OPP Card Counting System OPP is a very simple system to learn and to use.
Practice at home, go to a casino and stand near a table and practice the count while others play.
I know people who have mastered the system in less than a weekend and now they are part of the select group of players who are making money playing blackjack.
Anything can happen in the short run.
No one can ever guarantee that you will win even when you are playing with an advantage.
Back to the Back to Β© 2004-2005 Blackjack Forum Online, All Rights Reserved Summary: The Easy OPP Card Counting System provides an innovative and radically easier technique for counting cards.

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No Bust Blackjack Strategy: Does it Work?

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So, no, I believe card counting in blackjack is far from impressive.. to already know Basic Strategy's charts before you can beat the game.


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Maximizing Your Blackjack Earnings Without Counting Cards - Casino-Gambling
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Ten Count Card Counting System - Blackjack Betting Strategy
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