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This page is a dictionary and glossary of terms for craps bets, jargon and slang. Back Line - This is a jargon word and the meaning is equivalent to the "don't�...


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Craps Dictionary of Terms - Craps Glossary
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Craps Dictionary and Terminology
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Craps is one of the games that are considered as traditional for casinos up to date, no matter if it comes to a entering a regular brick-and-mortar casino or accessing a web-based one.
This is a dice game over which players place their wagers on the code eucasino outcome of the roll or a series of rolls.
Players could also wager on a pair of dice.
Due to the fact that there is normally a variety of wagers, including line bets, single roll bets, multi-roll bets, etc.
This is exactly why craps is considered one of the hardest casino games ever.
Of course, there are various interesting theories on how the game evolved over historical times.
The most common belief about the origin of craps is the fact that it is a variation of the Old English game called Hazzard.
Currently, there are three main forms of craps � online, casino and street.
Street craps is normally played by various groups of people in a room or alley, and it was quite popular among soldiers.
Casino craps, on the other hand, is different from street craps.
This is the most popular form of the game, while the third variation � online craps � has become more popular over the last few years due to the rapid development of technologies.
Early Origin � The Roman Empire There are some historical evidence that suggests that the game of craps may have been created and evolved over the time of the Holy Roman Empire.
According to historical sources, the game of hazard was invented by Sir William of Tyre � an English noble � and his knights over the Crusades at a time when they were waiting to lay siege on Hazarth in 1125 AD.
The early game of craps managed to spread rapidly in Europe and actually became quite popular in England over the Middle Ages.
Later, in the period from the late 1600s and early 1700s, the game of hazard expanded its reach to the luxurious gambling houses in England.
Some of the most enthusiastic players could be found among the royalty and the noblemen, making the game a huge social event.
Noblemen also played it as a favourite pastime.
Historical winner free bonus no deposit casino android say that the formal rules for Hazard were officially established by Montmort in the 1700s.
It was the early 1700s when the game was brought to Acadia French colony.
Craps' Evolution of Terms in America Later in the 18th century � in 1755 � France lost control of Acadia, which became and English colony under the name of Nova Scotia.
The French were forced out of the territory and landed up in Louisiana.
This is how their culture, part of which was the game of crabs, came to the territory of America.
According to other historical sources, the game of craps was brought to America along with the first English settlers on the Mayflower.
By the middle of the 19th century, American English caused the term craps to prevail over the other names of the game.
Of course, it is possible for both the English and the French to have brought their own version of the game, but still, the basics of craps always remained the same.
Later, origin of term craps the 19th century African-American people of the South had the invention of the modern craps game attributed to them.
The game, however, spread around America and several new variations of the game appeared, with the rules being simplified in comparison to the original game of hazard.
Craps origin of term craps the 20th Century It was in the 20th century when the game of craps became a prominent card game.
It had its roots deep down in the American lifestyle, and then branched out into two basic forms � casino craps and street craps.
Since then, craps has remained as one of the most popular casino games that has been attractive to thousands of players all over the world.
In 1907, John H.
Winn revolutionized the craps.
Thanks to the changes he implemented, players could now bet right or wrong.
The layout and betting system Winn is responsible for were introduced to the game of craps and are still kept origin of term craps date.
This version is known as modern day craps or also casino craps.
Later, with the legalization of gambling on the territory of Nevada in the 1930s, casino games as a whole became quite popular in America.
This is why casino craps became one of the most-preferred games in the casino world bonus 100 kr was considered as quite prominent in casinos.
At the time of the Second World War, many soldiers played craps to pass the time between battles.
Over the war, the game spread to various parts of the world and as a result, there are only a few places on Earth where the game of craps is not known.
Over the past century, the game of craps became more and more popular, with thousands of players trying to find out the best way to beat the house edge.
Various betting and progressive craps systems have been developed in an attempt to take advantage over the game, and the crooked dice system that was eliminated at the time of John H.
Winn was now reinvented.
Craps in the 21st Century The development of technologies made it possible for the casino industry to go online.
After the gambling industry became part of the Internet offerings, the great origin of term craps of the business online was actually predetermined, as the casino industry became more exciting, and the traditional games were integrated on online casino platforms.
For the first time, casino customers were granted with the opportunity to play the game of craps more easily, choosing whether to bet real money or play for free.
Up to date, there is a great variety of web-based casinos that offer a great number of craps versions with fantastic looks and features.
Probably the only aspect that an online game of craps could hardly capture is the fact that most brick-and-mortar casinos are something like a social hub.
Still, with the constantly development of the business, various options are available for the players even if they prefer playing over the Internet.
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Craps is a casino dice game which is very popular in the United States.. The term � to roll the bones � is said to originate from this version of the game.. The early origins of craps spread rapidly and formed into a very popular game with the.


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Craps Dictionary of Terms - Craps Glossary
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Meaning: "the game of hazard," from an 18c. continental French corruption of English crabs, which was 18c. slang for "a throw of two� See more definitions.


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The History Behind Craps and Dice
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Action � This is a reference to how busy the craps table is or the number of wagers that are in play at the craps table.
Any Craps � This is when a craps player bets that the next roll will be a two, three or a twelve.
Any Seven � This is when a craps player bets that the next roll will yield a seven.
Apron � This is the outside perimeter of the layout on the craps table felt.
At Risk � This is a reference to a craps player who is in the action or has a live wager on the craps table.
Backline � This is the same as the Don't Pass Line in craps.
Bank Craps � This is considered the proper name for the casino version of the game of craps.
Barber Pole � This is a reference to the manner in which a craps player is to stack casino chips of different denominations.
The proper way to stack gambling chips or cheques of varying denominations is to stack them with the highest denomination on the bottom.
Big Six � Big six is an even money bet in craps that a sum total of six will be rolled before a seven is rolled.
Big More info � Big eight is an even money bet in craps that an eight will be rolled before a seven will be rolled.
Big Red � Big red is a reference to placing a bet on any seven in craps.
Bones � This is another name or reference for the dice themselves in the game of craps.
Bowl � This is the container near the stickman that holds the dice at the craps table.
This container is often wooden or plastic and sometimes metallic.
Boxcars � This is a bet on double sixes, or a sum total of twelve in the game of craps.
Boxman � This is the casino employee that is located between the dealers at the craps table opposite of the stickman.
The boxman is responsible for the House Bank at the craps tables.
Boys or The Boys � This is slang referring to the craps dealers.
Broke Money � This is a reference to the money that the casino will give to a broke player to use for transportation.
Buffalo � A buffalo is a craps bet on each one of the Hardways as well as Any Seven.
Buffalo Yo � A buffalo Yo is a bet on each of the Hardways as well as eleven in the game of craps.
Bump � A bump is a reference to when a craps dealer is given an extra twenty minute break because the table has less action at the craps table than the craps dealers justify.
Buy Bet � This is when a craps player will give the casino a five percent commission article source exchange for being given correct odds for a place bet.
A player who places a buy bet on a four or ten will reduce the house advantage from 6.
In some casinos the player is allowed to retain this commission unless it is a winning bet while other casinos will require the commission regardless of win or lose.
C and E Bet � The C and E bet is a proposition bet origin of term craps the game of craps, a bet on any craps and eleven.
Charting a Table � Charting a table is a reference meaning the outcomes of a craps table are being kept track of.
Capped Dice � Capped dice are said to be crooked or loaded craps dice.
Change Only � Change only means that a player must convert cash into gambling chips before placing a craps bet rather than just placing a cash money bet.
Cocked Dice � Cocked dice are a single die or the pair of dice that did not land flat on the felt craps table but rather on the wall, chips origin of term craps money.
Cold Table � A cold table is a craps table when the dice shooters are not making any of their points.
Come Bet - A come bet is exactly like a pass line bet but is made after the come out roll.
Come Out Roll - The come out roll is the first roll of the dice in a betting round in the game of craps.
Comp - Comps are complimentary services provided by the casino to the player in appreciation for the player gaming at that casino.
Examples of comps are discounted or free hotel rooms, meals or shows.
Covered - Covered is a reference to the dealer and the craps player working in conjunction with one another to make sure the multiple bets are positioned properly.
Crap - Crap is a reference in the game of craps to the numbers two, three and twelve.
Craps - Craps is the name of a casino game played with dice.
Craps is also a reference to the numbers two, three or twelve on the come out roll in the game of craps.
Crap Out - To crap https://yournaughtystory.com/bonus/200-casino-bonuses.html or crapped out is a reference to rolling a two, three or twelve on the visit web page out roll in the game of craps.
Crapped out is also the same as seven out.
Crapless Craps - Crapless Craps is a variant of craps only played at the Stratosphere in Las Vegas.
In Crapless Craps the numbers two, three, eleven and twelve are points and not craps.
Dead - When it is dead, there are no craps players at the craps tables.
Dealer - In craps, the dealer is the casino employee who is responsible for all the bets made on his or her half of the table.
When a craps player is making a lay bet, a free odds bet or a place bet in a casino, the player should hand the chips to the dealer and they will position the bet on the craps table.
Dice are in the Middle - The dice are in the middle means that the craps dice have been placed in front of the Boxman above the Proposition Bets on the craps table.
At this time the craps players should make their bets.
If their point is made, the bet is lost.
At any time the player may increase their bet by laying odds to the true odds of the craps dice.
Double Odds - Double odds is an odds bet that is two times the size of the original pass or come bet.
There are some casinos that have craps games that allow even higher odds like five, ten and even a hundred times odds.
Down the Middle or Straight Out � Down the middle or straight out refers to the player position number six in the center of either end of the craps table.
Down with Odds - Down with odds is an action and statement both announced and executed by a craps dealer when both paying off a players place bet and moving that same players come bet on to a specific number signifying that the players bet is covered.
This reference is in comparison to strip casinos.
Duker or Duke - Duke or Duker are references to big money suddenly entering a moon slot machine bonus coyote game.
When this happens at a craps table, the dealers and boxman get prepared for the action to get heavy.
When this happens it is usually more than one high betting player and is usually at both ends of the craps table.
Dealers are also using up to four or five denominations of gambling chips.
Eyeballs - Eyeballs is craps slang for rolling a pair of aces or ones for a total of two.
Field Bet - A field bet is a craps bet that the next roll will be a two, three, four, nine, ten, eleven or twelve.
Three, four, nine, ten and eleven are even money bets while two and twelve https://yournaughtystory.com/bonus/online-roulette-with-bonus.html pay two to one.
Casino rules read more vary such as some casinos may put the five instead of nine in the field bet.
Some casinos may also offer to pay three to one for either the two or the twelve but not both.
Fifty Yard Line - The fifty origin of term craps line is the middle of the craps table.
The craps player shooting the dice, or shooter, must roll the dice beyond this line in order to be a fair roll.
Fill - A fill at the craps table is when the casino refills the house bank.
When this takes place there are usually guards present while the boxman and dealers count and sign off on the fill.
Flat Bet - A flat bet is a craps players original or contract bet, before laying or taking odds.
This also refers to a craps player making the same denomination bets rather than fluctuating wagering amounts.
Free Odds - Free odds, also referred to as true odds is another term for an odds bet.
Garden - The garden is craps slang for the field on the craps table.
George - A George is a craps player that consistently tips origin of term craps dealers.
Hand-In - A hand-in is a tip handed to the craps dealer or dealers.
This usually takes place during or after a good roll or maybe when a craps player is cashing out and leaving the craps table.
Hard Way - A hard way is a craps bet on four, six, eight or ten and it only wins when the dice show two of the same number as in a roll of two fours for a total of eight.
Hawking the Dice - Hawking the dice is a term referring to the craps dealer watching the dice as they are rolled to the other end of the table.
To protect the game and provide better customer service, the craps dealer is supposed to always watch their end of the table.
Hi-Lo - In craps, Hi-Lo refers to a one roll bet on both twelve and two.
Hi-Lo-Yo - A one roll bet in craps on twelve, eleven and two.
Hit a Brick - Hit a brick is a statement sometimes made by the stickman at the craps table when a craps player rolls the dice and one or both or the die hit a stack of gambling chips preventing them from rolling the origin of term craps of the craps link />Hook - The hook is a reference to player position four and five at the craps table.
These positions are near the corner at both ends of the craps table.
These positions are often referred to as the inside and outside hook.
Hop Bet - A hop bet is a craps bet that the next roll of the dice will result in a particular combination like a hopping hard eight, which would be a pair of fours.
Horn Bet - A horn bet is a craps bet that the next roll of the dice will result in a two, three, eleven or twelve.
Horn High - The horn high bet is a craps horn bet on two, three, eleven or twelve with more than one unit bet on one of the selected numbers.
An example would be the horn high eleven, which could be a one dollar bet on each of the two, three and twelve with two dollars wagered on the online no bonus codes />Hot Table - A hot table is a craps table where players are winning, usually come, place and passline bets.
House Bank - The house bank is the gambling chips stacked in front of the boxman between the craps dealers at the craps table.
The house bank is used to pay out winnings and color ins.
Inside - The inside is craps reference to the read more five, six, eight and nine.
Insurance Bet - An insurance bet is a craps bet that is placed to pay off if another bet loses.
This is also called a hedge bet.
Jam Up - A jam up at the craps table means that the action has slowed the game down.
This usually happens during heavy proposition betting action in the middle of the craps table.
Juice - Juice is a commission fee on some wagers also the same as vigorish.
Key - The key is a mathematical formula used by craps dealers for figuring out payouts on complicated proposition bets.
Knot - A knot is a craps players wad of cash, which is usually kept rolled up in a rubber band.
Lammer - Lammers are plastic markers used to mark lay and buy bets as on or off.
The read more is also used by the boxman to keep track of the total amount of money in the drop.
Late Bet - A late bet is a craps bet that is made after the dice have been sent out or while the dice are in the air.
When a craps player places a late bet, the dealer or the boxman will call out bet or no bet referring to whether or not the bet is valid.
Lay Bet - A lay bet is a craps bet where the player is betting a seven will be rolled before whatever point is being rolled for.
Lights Out - Lights out is a statement made by the stickman in craps as a reminder to the dealers to move the marker puck to the off position, which is the black side.
Little Joe - Little Joe is craps slang for rolling a total of four.
Lock It Up - Lock it up is craps dealer slang meaning to put all the loose gambling chips into the house bank or into their respective stacks.
Lump - A lump is craps slang for a dealer who has a difficult time with heavy rival bonuses deposit no casino action at the table.
Marker Puck - A marker puck is a plastic disk that is used to signify the point number on the craps table.
Midnight - Midnight is a reference to a craps bet that the next roll of the dice will bring a twelve.
Monster Roll - A monster roll is any roll by a craps shooter that lasts for more than twenty minutes or any roll that wins a lot of money for everyone.
Mop - The mop is craps dealer slang for the stick that the stickman uses to move the dice on the craps table.
Nina Ross - Nina Ross is craps slang for rolling a total of nine.
No Bet - No bet is called out by the boxman or the craps dealer when a craps player places a late bet indicating that the bet will not count.
No Roll - No roll is a statement called out by the boxman or the craps dealer when the dice are not rolled successfully, meaning that a die is cocked or lands short or interrupted.
Odds - Odds bets are also called free odds bets.
Odds bets are paid at the true odds and so the house no additional advantage.
Limits on wager amounts and payout odds vary between casinos.
Odds Off - Odds off refers to free odds bets that are not working.
Unless otherwise specified by the craps player to have their odds working, the free odds bets are usually turned off during the come out roll.
A crap shooters money will be returned to them in the event they roll a seven on the come out roll if the come odds bets are off.
Off - Off is a reference to lammers or marker pucks that have been placed on craps players bets to show that they are not active.
Off and On - Off and on is a statement referring to the way in which craps dealers pay out winning come bets on craps bonus bets where there is already a positioned wager.
On - On refers to lammers or marker pucks on the craps table that are placed on bets indicating that they are working or at risk.
One on the Rail - One on the rail is origin of term craps statement usually called out by the craps dealer telling the boxman that a die that has rolled off of the table has been set on the rail near the boxman for inspection before returning it into play.
Outside - Outside is a craps reference to the numbers four, five, nine and ten.
Ozzie and Harriet - Ozzie and Harriet is craps slang for a hard eight or two squares.
A hard eight is a pair of fours.
Parlay - Parlay in craps means to let your winnings ride on the next bet.
Pass - Pass, which is the same as pass bet and pass line bet is a craps bet that wins when an established point is made before a seven is rolled or when a seven or eleven is rolled on the come out roll.
The pass bet is popular because is carries a house advantage of only 1.
Pips - Pips are the white dots on the craps dice.
Pit - The pit is the area in the casino where all of the craps tables are located.
Place Bet - A place bet is a craps wager that a particular number or point will be rolled before a seven is rolled.
Player Position - Player position in craps refers to the place at the craps table the craps player is at.
There are eight different positions on either end of the standard craps table layout.
The placement of the craps players wagers on the table as well as paying out winning follows this format.
Point - When a craps shooter rolls a four, five, six, eight, nine or ten on the come out roll, that number becomes the point and must be rolled again before the shooter rolls a seven.
Power Press - Power press is a reference to a method of wagering to maximize parlays on place bets in craps.
Press Your Bet - Press your bet is craps jargon for letting it ride or doubling your bet when you win.
Pressure - Pressure is craps lingo for doubling a bet on a winning bet.
Protection - Protection in craps refers to game protection or the manner in which the employees watch and take care of the craps table.
The boxman confirms the result of the dice as well as watches the payoffs on the end of the table where the dice are rolled from.
The stickman watches the payoffs of the dealer on the end of the table where the dice were thrown as well as handles proposition bets.
The dealer watches and services their end of the table.
Proposition Bet - Proposition bets are all of the hardways as well as all of the one roll bets in the middle of the craps table.
Rack - The rack is the rail around the craps table where the craps players can place their gambling chips.
Rail - The rail is the area around the player side of the craps table.
Rip And Tear - Rip and tear is craps slang referring to extreme measures of hustling tips by the craps dealers.
Rounded - Rounded refers to winning payoff amounts in craps that total up to the half dollar amount being rounded down to the closest even dollar.
Save the Odds - Save the odds is a statement called out loud in craps by the stickman.
It is a reminder to the craps dealers to pay odds on come bets after the come out roll when a seven is rolled.
Self Service - Self service in craps refers to the Big Six, Big Eight and Field bets, which are placed directly by the players rather than being handed to the dealers.
Service - Service refers to the way the craps dealer and boxman can work together arranging specific wagering patterns correctly for the craps player as well as pushing payouts within easy reach of the winning player.
Seven Out - To seven out in craps is when the craps shooter rolls a seven after the point has been established.
When this happens the dice go to the next shooter.
Shooter - The shooter is the person at the craps table who is rolling the dice.
The shooter is required to place a line bet in order to roll the dice.
Single Odds - Single odds is the amount of the original come or pass bet.
There are some casinos that offer double or better odds.
Skinny - Skinny or big red is craps slang for a bet on any seven.
Sleeper Bet - A sleeper bet is a bet at the craps table that has been mistakenly abandoned by the player.
Snake Eyes - Snake eyes is craps slang for rolling two ones or a total of two.
Still Up - Still up is a statement made by craps dealers to either ask a craps player if they would like the same wager or to remind the player that a wager is still in active.
Strip Odds - Strip odds is craps lingo referring to the lower payoff odds on big six, big eight, place bets, prop bets and sometimes on field bets at casinos not in downtown Las Vegas, Nevada.
Square Pair - A square pair is craps lingo for a hard eight or a pair of fours.
Stacks - Stacks is craps slang for the dealers casino chips in various denominations.
Stickman - The stickman is the employee at the craps table who is responsible for returning the dice to the craps shooter and calling out the results of the dice roll.
The stickman also places and pays out proposition bets.
Stiff - A stiff is craps dealer slang for a craps player that never tips.
Table Odds - Table odds refers to the amount in multiples a craps player may wager on free odds bets comparatively to the pass line bet.
Taking Odds - Taking odds means placing an odds bet in craps.
Three Way Craps � A three way craps bet is a horn bet without the eleven bet.
This is a bet divided into three parts, one on two, one on three and one on twelve.
Three Way Seven � A three way seven bet is when a craps player makes a bet on any seven.
Tidy the Bowl - Tidy the bowl is a statement to the stickman to arrange the extra dice in the bowl into a neat row.
True Odds - True odds are the actual odds of rolling any number.
Tub - A tub, mini or half table is a smaller, one or two dealer craps table that is often used in smaller casinos.
Turn-About - Turn about is a statement called out loud by the stickman when the dice are being passed to the next shooter at the other end of the craps table.
Turning the Dice - Turning the dice is when the stickman sets the dice in the middle of the table and turns them so as not to send them to the craps shooter with two, three, seven, eleven or twelve showing.
Two Way Eleven � When a craps player bets on an eleven, both for him or herself and the craps dealers.
Two Way Parlay � A two way parlay bet is when a craps player makes a parlay bet, both for him or herself and the craps dealers.
Vig - Vig or vigorish is the term referring to the house commissions that are taken on a particular bet.
Wall - The wall or back wall is the wall at either end of the craps table that craps shooters are supposed to hit with the dice in order for the roll to count.
Whack - Whack is a craps reference to causing a craps player to lose.
Whip - The whip is stickman slang for the stick used by the stickman in craps.
Working Bets - Working bets are bets that are in action, or live bets.
Whirl - A whirl is a five bets in one bet that the next roll will be either a two, three, seven, eleven or twelve.
One unit is wagered on each number.
Yo - Yo, or Yo-leven is craps slang for the number eleven to origin of term craps it from the number seven.
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Craps | Definition of Craps at yournaughtystory.com
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This page is a dictionary and glossary of terms for craps bets, jargon and slang. Back Line - This is a jargon word and the meaning is equivalent to the "don't�...


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Craps | Definition of Craps by Merriam-Webster
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table will always be paid at six times the pass line bet regardless of the point.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino.
However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
Don't pass odds If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.
If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.
Players can bet table minimum odds if desired and win less than table minimum.
Like the Don't Pass bet the odds can be removed or reduced.
Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.
In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig.
Come bet A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
This bet must be at least the table minimum and at most the table maximum.
Players may bet both the Come and Don't Come on the same roll if desired.
Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 7 or 11 is rolled on the first round, it wins.
If a 2, 3, or 12 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.
However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.
In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.
If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.
Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.
The second round wins if the shooter rolls the come bet point again before a seven.
Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.
If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.
In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll.
That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays 1:1, offsetting the loss of the pass line bet.
The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
Don't come bet In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet.
Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.
This bet must be at least the table minimum and at most the table maximum.
A don't come bet is played in two rounds.
If a 2 or 3 is rolled in the first round, it wins.
If a 7 or 11 is rolled, it loses.
If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
The second round wins if the shooter rolls a seven before the don't come point.
Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.
Players may bet both the Don't Come and Come on the same roll if desired.
The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.
Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds.
Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.
Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.
A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.
This play is not to the player's advantage.
If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.
Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.
Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.
Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired.
In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.
If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.
Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay.
Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.
Multi-roll bets This section does not any.
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Find sources: � � � � � April 2018 These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.
Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.
These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.
Dealers will usually announce if bets are working unless otherwise called off.
If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Place Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".
These are typically "Place Bets to Win".
These are bets that the number bet on will be rolled before a 7 is rolled.
These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.
By rules, place bets are not working on the come out roll but can be "turned on" by the player.
Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.
Place bets to win payout at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.
There are also "Place Bets to Lose".
Rarely casinos offer these bets.
This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.
The place bet to lose typically carries a lower house edge than a place bet to win.
Payouts are 4�5 on points 6 or 8, 5�8 on 5 or 9, and 5�11 on 4 or 10.
In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.
See Buy, Lay, and Put bets Buy Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet.
Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.
Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.
Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.
Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.
The house edges stated in the table assume the commission is charged on all bets.
They are reduced by at least a factor of two if commission is charged on winning bets only.
Lay A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.
Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.
Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.
A 5% commission vigorish, vig, juice is charged up front on the possible winning amount.
Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.
Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.
Taking vig only on wins lowers house edge.
Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.
Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.
Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Similar to buy betting, some casinos only take commission on win reducing house edge.
Unlike place and buy bets, lay bets are always working even when no point has been established.
The player must specify otherwise if he or she wishes to have the bet not working.
If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.
Put A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.
Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.
Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.
If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.
The odds bet is generally required to be the table minimum.
Player cannot put bet the Don't Pass or Don't Come.
Put betting may give a larger house edge over place betting unless the casino offers high odds.
Put bets are generally allowed in , but not allowed in and.
Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.
Looking at two possible bets: 1 Place the six, or 2 Put the six with odds.
The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.
Hard way This bet can only be placed on the numbers 4, 6, 8, and 10.
In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.
In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.
In other casinos such as those in , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.
Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.
The minimum hard way bet can be a minimum one unit.
The maximum bet is based on the maximum allowed win from a single roll.
Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.
For example, 6�4, 4�6 would be a "10 easy".
The 4, 6, 8 or 10 can be made both hard and easy ways.
Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.
Big 6 and Big 8 A player can choose either the 6 or 8 being rolled before the shooter throws a seven.
These wagers are usually avoided by experienced craps players since they pay 1:1 while a player can make place bets on the 6 or the 8, which pay more 7:6.
The bets are located in the corners behind the pass line, and bets may be placed directly by players.
In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.
Single-roll bets This section does not any.
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Most of these are called "service bets", and they are located at the center of most craps tables.
Only the stickman or a dealer can place a service bet.
Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum bet is based on the maximum allowed win from a single roll.
The lowest single-roll bet can be a minimum one unit bet.
Single bets are always working by default unless the player specifies otherwise.
The bets include: 2 snake eyes, or Aces : Wins if shooter rolls a 2.
Yo: Wins if the shooter rolls 11.
The stickman places this bet on the line dividing the 2 and 12 bets.
Any Craps Three-Way : Wins if the shooter rolls 2, 3 or 12.
The combine payout is 3:1 on craps and 7:1 on 11 yo.
Another method of calculating the payout is to divide the total bet in half.
The player would receive 7:1 minus half the total bet payout on half the total bet for craps and 15:1 minus half the total bet payout on half the total bet for 11 yo.
Both methods of calculation yield the same result so either method can be used.
If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.
One of the two bets will always lose, the other may win.
Any seven: Wins if the shooter rolls a 7 with 4:1 payout.
Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.
The bet is actually four separate bets, and pays off depending on which number is actually rolled.
The combined payout is 27:4 for 2, 12 and 3:1 for 3, 11.
Each individual bet has the same payout as a single bet on the specific numbers, 30:1 for 2 and 12 minus the other three bets, 15:1 for 3 and 11 minus the other three bets.
If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.
Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed.
Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
The minimum bet is five of the minimum units.
On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.
For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.
The bet pays 15:1 on easy ways same as a bet on 3 or 11.
Hard ways hop pays 30:1 e.
The true odds are 17:1 and 35:1, resulting in a house edge of 11.
When presented, hop bets are located at the center of the craps layout with the other proposition bets.
If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.
Sometimes players may request to hop a whole number.
In this case the money on the bet different combinations.
For example, if a player says "hop the tens" 6�4, 5�5, 4�6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.
If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6�1, 5�2, 4�3, 3�4, 2�5, 1�6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a 15:1 payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more 2:1 or 3:1 if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled.
The Field bet is a "Self-Service" Bet.
Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Player bets This section needs additional citations for.
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As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.
The fourth point pays at 24-to-1, the fifth point pays at 249-to-1 and the 6th point pays at 999-to-1.
Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.
Players must hit the established point in order for it to count toward the fire bet.
The payout is determine by the number of points which have been established and hit after the shooter sevens out.
These bets pay 35-for-1, for a house advantage of 7.
This pays 176-for-1, for a house edge of 7.
For all three wagers, the order in which the numbers are hit does not matter.
Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
Multiple different bets A player may wish to make multiple different bets.
If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays 9:1 , the horn loses.
If the player does not want the bet replenished, he or she should request any or all bets be taken down.
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Find sources: � � � � � April 2018 A working bet is a live bet.
Bets may also be on the board, but not in play and therefore not working.
Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice.
Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise.
At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working.
The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.
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Find sources: � � � � � April 2018 Note: Individual casinos may pay some of these bets at different payout ratios than those listed below.
Some bets are listed more than once below � the most common payout in North American casinos is listed first, followed by other known variants.
Note: "True Odds" do not vary.
Once the point is established: the point number one of: 4, 5, 6, 8, 9, 10 Come out roll: 2, 3, 12.
Once the point is established: 7 Considered a "contract bet": once the point is established, the bet is locked until it wins or loses.
Once the point is established: the point number one of: 4, 5, 6, 8, 9, 10 Controlled by the player: can be decreased at any time, but see.
The following chart shows the dice combinations needed to roll each number.
The two and twelve are the hardest to roll since only one combination of dice is possible.
The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
Dice Roll Possible Dice Combinations 2 1�1 3 1�2, 2�1 4 1�3, 2�2, 3�1 5 1�4, 2�3, 3�2, 4�1 6 1�5, 2�4, 3�3, 4�2, 5�1 7 1�6, 2�5, 3�4, 4�3, 5�2, 6�1 8 2�6, 3�5, 4�4, 5�3, 6�2 9 3�6, 4�5, 5�4, 6�3 10 4�6, 5�5, 6�4 11 5�6, 6�5 12 6�6 Viewed another way: + Die A Die B 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 The of all bets is usually negative, such that the average player will always lose money.
This is because the house always sets the paid odds to below the actual odds.
However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.
There are occasional promotional variants that provide either no house edge or even a player edge.
One example is a field bet that pays 3:1 on 12 and 2:1 on either 3 or 11.
Overall, given the 5:4 true odds of this bet, and the weighted average paid odds of approximately 7:5, the player has a 5% advantage on this bet.
This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time.
Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3�4�5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer 100x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage.
These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
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Find sources: � � � � � April 2018 These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
Rolling an 11 still pays "Yo" center-table bets, but the Pass line does not automatically win and the Don't Pass line doesn't automatically lose when 11 is rolled on the come-out.
All other things equal, the house edge on the Pass Line and Come bets for this play variation jumps dramatically to 9.
This is generally seen in rooms that have two different table minimums, on the tables with the higher minimums.
The lower minimum ones will then have 2:1 odds.
For example, the Mirage casino in Las Vegas features 3:1 odds.
This variant is normally used when 12 pays 3:1, and neutralizes the house edge on the field.
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Find sources: � � � � � April 2018 When craps is played in a casino, all bets have a house advantage.
That is, it can be shown mathematically that a player will with 100% probability lose all his or her money to the casino in the long run, while in the short run the player is more likely to lose money than make money.
There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.
The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is 2:1 advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll.
This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination � the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6:3 4 and 10 , 6:4 5 and 9 and 6:5 6 and 8.
However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9,10.
Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
The typical pace of rolls varies depending on the number of players, but 102 rolls per hour is a cited rate for a nearly full table.
This same reference states that only "29.
To reduce the potential opportunity for switching dice by , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed.
These rules are intended to prevent dexterous players from.
Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game.
Some may also discourage or disallow unsanitary practices such as kissing or spitting on the dice.
In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.
This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in.
When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
An exhaustive list of these is beyond the scope of this article, but the guidelines below are most commonly given.
Tips Tipping the dealers is universal and expected in Craps.
As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers.
This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Superstition Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number.
When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Main article: Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System.
In this strategy, the gambler doubles his bet after every loss.
After a win, the bet is reset to the original bet.
The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
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Find sources: � � � � � April 2018 Main article: Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six.
Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory".
Dice setting or dice control Main article: Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game.
Bank craps uses a special table layout and all bets must be made against the house.
In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface.
Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.
In crapless craps, 2 and 12 have odds of 11:2 and have a house edge of 7.
New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.
In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps.
The table layout is also different, and is called a double-end-dealer table.
This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or 10.
The overall house edge in New York craps is 5%.
In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
Cards replacing dice In one variation, there are no dice at all.
Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled.
Since a card-counting scheme is easily devised to make use of the information of cards that have already been dealt, a relatively small portion less than 50% of each shoe is usually dealt in order to protect the house.
Typically, the CSM will hold approximately 264 cards, or 44 sets of 1 through 6 spot cards.
Two cards are dealt from the CSM for each roll.
The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.
Analysis shows this type of game is biased towards the don't pass and don't come bets.
To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.
Each machine selects one of the 6 cards at random and this is the roll.
The selected cards are replaced and the decks are reshuffled for the next roll.
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Find sources: � � � � � April 2018 In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used.
Each deck is shuffled separately, usually by machine.
Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes.
The shooter then shoots the dice.
The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.
Another variation uses a red and a blue deck of 36 custom playing cards each.
Each card has a picture of a two-die roll on it � from 1�1 to 6�6.
The shooter shoots what looks like a red and a blue die, called "cubes".
They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.
One such scheme could be 222555 on the red die and 333444 on the blue die.
One card is dealt from the red deck and one is dealt from the blue deck.
The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.
On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1�1 or 6�6, the other card was also turned over.
If the other card was the "opposite" 6�6 or 1�1, respectively of the first card, the bet paid 500:1 for this 647:1 proposition.
And additional variation uses a single set of 6 cards, and regular dice.
The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.
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Find sources: � � � � � April 2018 Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps.
The most notable difference between playing street craps and craps is that there is no bank or house to cover bets in street craps.
Players must bet against each other by covering or fading each other's bets for the game to be played.
If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.
There are many variations of street craps.
The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven.
Unlike more complex offered by casinos, street craps has more simplified betting options.
The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice.
Another player must choose to cover the shooter to create a stake for the game to continue.
If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in.
The person covering the shooter will always bet against the shooter.
For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.
Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome.
In the 1993 film , Eddie Mush quotes the line "Baby needs new shoes" before rolling a hard 12.
Calogero, while working is told by Sonny to roll the dice and makes the money in an underground game.
The prayer or invocation "Baby needs a new pair of shoes!
Floating craps Floating craps is an illegal operation of craps.
The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.
The term may have originated in the 1930s when later known for founding the downtown Las Vegas hotel set up an illegal craps game utilizing tables created from portable crates for the.
The 1950 musical features a major plot point revolving around a floating craps game.
In the 1950s and 1960s in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term.
Records A is a craps player who rolls the dice for longer than one hour without losing.
The first Golden Arm was Oahu native, Stanley Fujitake, who rolled 118 times without sevening out in 3 hours and 6 minutes at the on May 28, 1989.
The current record for length of a "hand" successive rounds won by the same shooter is 154 rolls including 25 passes by Patricia DeMauro of , lasting 4 hours and 18 minutes, at the in , on May 23�24, 2009.
She bested by over an hour the record held for almost 20 years � that of Fujitake.
Scarne's new complete guide to gambling Fully rev.
Roto 21 June 2016.
Suquamish Clearwater Casino Resort.
Poorman's Guide to Casino Gambling.
California Department of Justice - Division of Gambling Control.
Retrieved 3 Feb 2019.
Retrieved 25 January 2017.
Amarillo Slim in a World Full of Fat People April 26, 2005 , p.
Casino Gamble Talk: The Language of Gambling and New Casino Games 2003 , p.
Retrieved 19 January 2018 � via LA Times.
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April 2018 Craps is a in which the players make on the outcome of the roll, or a series of rolls, of a pair of dice.
Players may wager money against each other playing "street craps" or a bank playing " craps", also known as "table silver oak no deposit bonus codes, or often just "craps".
Because it requires little equipment, "street craps" can be played in informal settings.
While shooting craps, players may use to place bets https://yournaughtystory.com/bonus/video-slots-with-bonus-games.html actions.
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Find sources: � � � � � April 2018 Craps being played by children in a street incirca 1912 Craps developed in the United States from a simplification of the western European game of.
The origins of hazard are obscure and may date to the.
Hazard was brought from to in approximately 1805 by the returningthe young gambler and scion of a family of wealthy landowners in.
Although in hazard the dice shooter may choose any number from five to nine to be his main number, pity, biggest free casino bonus turns! Marigny simplified the game such that the main number is always seven, which is the mathematically optimal choice.
Both hazard and its simpler derivative were unfamiliar to and rejected by Americans of his social class, leading de Marigny to introduce his novelty to the local underclass.
Fieldhands taught their friends and deckhands carried the new game up the Mississippi River and its tributaries.
Celebrating the popular success of his novelty, de Marigny gave the name Rue de Craps to a street in his new subdivision in New Orleans.
The central game, called Pass from the French word Pas meaning pace or step, has been gradually supplemented over the decades by many companion games which can be played simultaneously with Pass.
Now applied to the entire collection of games, the name craps derives from an underclass Louisiana mispronunciation of the word crabs, which in aristocratic London had been the epithet for the numbers two and three.
In hazard, both crabs are always instant losing numbers for the first dice roll regardless of the shooter's selected main number.
Also in hazard, if the main number is seven then the number twelve is added to the crabs as a losing number on the first dice roll.
This structure is retained in the simplified game called Pass.
All three losing numbers on the first roll of Pass are jointly called the craps numbers.
For a century after its invention, craps was abused by casinos using unfair dice.
To remedy the problem, in approximately 1907 a dice maker named John H.
Winn in introduced a layout which featured bets on Don't Pass as well as Pass.
Virtually all modern casinos use his innovation, which provides incentive for casinos to use perfectly fair dice.
Craps exploded in popularity duringwhich brought most young American men of every social class into the military.
The street version of craps was popular among servicemembers who often played it using a blanket as a shooting surface.
Their military memories led to craps becoming the dominant casino game in postwar Las Vegas and the Caribbean.
After 1960 a few casinos in Europe, Australia, and Macau began offering craps and after 2004 online casinos extended its spread globally.
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Please help to this section by more precise citations.
April 2018 Bank craps or casino craps is played by one or more players betting against the casino rather than each other.
Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.
Craps table The layout of a craps table Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts.
The tables roughly resemble bathtubs and come in various sizes.
In some locations, chips may be called Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of 20.
The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players.
In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.
The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from origin of term craps boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of click here roll usually with a distinctive patterand moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor.
The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Rules of play This section does not any.
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Find sources: � � � � � April 2018 Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two speaking, grand parker casino no deposit bonus criticising whoever is throwing the dice is called the "shooter".
Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used.
A roll of 11 in the come-out phase is a "natural".
Each round has two phases: "come-out" and "point".
Dice are passed to the left.
To start a round, the shooter makes one or more "come-out" rolls.
The shooter must shoot toward the origin of term craps back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw.
If only one die is thrown the shot is invalid.
A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a ""; the Pass line wins and Don't Pass loses.
The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10.
If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" � to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.
If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out"the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll.
While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time.
All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps.
The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll.
In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, andwith one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred"neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below.
Joining a game A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
Some casino do not allow new pass line bets while a point has been established.
Some casinos will place the bet straddling the outer border of the pass line so as to indicate that it is to be paid the same odds as a place bet, instead of just even money.
Other casinos will take the bet on the pass line after a point has been established, known as put betting, which is a disadvantage to the player since the seven is the most common roll and likely to happen before the "point".
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer, the dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
Rolling The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements https://yournaughtystory.com/bonus/bovada-slots-casino-bonus.html meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of.
Names of Rolls in 1 2 3 4 5 6 1 2 Ace Deuce Hard Four 3 Easy Four Five Fever Five Hard Six 4 Five Fever Five Easy Six Natural or Seven Out Hard Eight 5 Easy Six Natural or Seven Out Easy Eight Nine Nina Hard Ten 6 Natural or Seven Out Easy Eight Nine Nina Easy Ten Yo-leven or Midnight There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay origin of term craps collect.
Another name for the two is "loose deuce".
Three may also be referred to as "ace caught a deuce", or even less often "acey deucey".
A hard four can be called a "ballerina" because it is two-two "".
Other names for a five are "fever" and "little Phoebe".
On a win, the six is often called "666 winner 6" followed by "came hard" or "came easy".
Older dealers and players may use the term "Big Red" because bcbcasino tables once prominently featured a large red "7" in the center of the layout for the one-roll seven bet.
It can also be known as a "square pair", "mom and dad", or "".
In Atlantic City, a 4�5 is called a "railroad nine".
The 4�5 nine is also known as "Jesse James" because the outlaw was killed by a.
Other names for the nine include "Nina from ", "Nina at the ", and "niner from ".
Nine can also be referred to as "Old Mike", named after Hall-of-Famer.
Jordan wore number 45 later on in his playing career.
Ten as a pair of 5's may also be known as "puppy paws" or "a pair of sunflowers" or "Big Dick" or "Big John.
This phrase came from players in the Pittsburgh area.
An older term for eleven is "six five, no jive" because it is a winning roll.
During the comeout, eleven is typically followed by "front line winner".
After the point is established, "good field and come" is often added.
On tables that pay triple the field on a twelve roll, the stickman will often loudly exclaim "triple" either alone or in combination with "12 craps 12" or "come just click for source triple".
Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i.
Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
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Find sources: � � � � � April 2018 The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot.
On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Mayan fortune no bonus and Don't Pass bet is optional for any player not shooting.
In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other betwhether they are currently shooting or not.
Pass line The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win.
This bet must be at least the table minimum and at most the table maximum.
The pass line bet pays even money.
The pass line bet is a contract bet.
Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached � the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
Don't pass A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
In some casinos, the bet pushes on 2 and wins on 12 instead.
Others allow the player to choose to either push on 2 "Bar Aces" or push on 12 "Bar Sixes" depending on where it is placed on the layout.
The push on 12 or 2 is mathematically necessary to maintain the house edge over the player.
The don't pass bet pays even money.
The don't pass bet is a no-contract bet.
After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased.
Because the shooter must origin of term craps a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
Ina majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as andthis is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.
The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, 10.
There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.
Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
Pass odds If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i.
This additional bet wins if the point is origin of term craps again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line this web page itself, the pass line odds bet can be turned "Off" not workingremoved or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to 100x or even unlimited odds.
A variation often seen is "3-4-5X Odds", where the maximum origin of term craps odds go here depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
This rule simplifies the calculation of winnings: a maximum pass odds bet on a 3�4�5?

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Craps definition, a game in which two dice are thrown and in which a first throw of 7 or 11 wins, a first throw of 2, 3, or 12 loses, and a first. Word Origin for craps.


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Craps - Wikipedia
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Craps | Definition of Craps at yournaughtystory.com
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{INSERTKEYS}Craps is one of the games that are considered as traditional for casinos up to date, no matter if it comes to a entering a regular brick-and-mortar casino or accessing a web-based one.
This is a dice game over which players place their wagers on the probably outcome of the roll or a series of rolls.
Players could also wager on a pair of dice.
Due to the fact that there is normally a variety of wagers, including line bets, single roll bets, multi-roll bets, etc.
This is exactly why craps is considered one of the hardest casino games ever.
Of course, there are various interesting theories on how the game evolved over historical times.
The most common belief about the origin of craps is the fact that it is a variation of the Old English game called Hazzard.
Currently, there are three main forms of craps � online, casino and street.
Street craps is normally played by various groups of people in a room or alley, and it was quite popular among soldiers.
Casino craps, on the other hand, is different from street craps.
This https://yournaughtystory.com/bonus/chicago-slot-machine-free-games-bonus-rounds.html the most popular form of the game, while the third variation � online craps � has become more popular over the last few years due to the rapid development of technologies.
Early Origin � The Roman Empire There are some historical evidence that suggests that the game of craps may have been created and evolved over the time of the Holy Roman Empire.
According to historical sources, the game of hazard was invented by Sir William of Tyre � an English noble � and his knights over the Crusades at a time when they were waiting to lay siege on Hazarth in 1125 AD.
The early game of craps managed to spread rapidly in Europe and actually became quite popular in England over the Middle Ages.
Later, in the period from the late 1600s and early 1700s, the game of hazard expanded its reach to the luxurious gambling houses in England.
Some of origin of term craps most enthusiastic players could be found among the royalty and the noblemen, making the game a huge social event.
Noblemen also played it as a favourite pastime.
Historical reports say that the formal rules for Hazard were officially established by Montmort in the 1700s.
It was origin of term craps early 1700s when the game was brought to Acadia French colony.
Craps' Evolution of Terms in America Later in the 18th century � in 1755 � France lost control of Acadia, which became and English colony under the name of Nova Scotia.
The French were forced out of the territory and landed up in Louisiana.
This is how their culture, part of which was the game of crabs, came to the territory of America.
According to other historical sources, the game of craps was brought to America along with the first English settlers on the Mayflower.
By the middle of the 19th century, American English caused the term craps to prevail over the other names of the game.
Of course, it is possible for both the English and the French to have brought their own version of the game, but still, the basics of craps always remained the same.
Later, in the 19th century African-American people of the South had the invention of the modern craps game attributed to them.
The game, however, spread around America and several new variations of the game appeared, with the rules being simplified in comparison to the original game of hazard.
Craps in the 20th Century It was in the 20th century when the game of craps became a prominent card game.
It had its roots deep down in the American lifestyle, and then branched out into two basic forms � casino craps and street craps.
Since then, craps has remained as one of the most popular casino games that has been attractive to thousands of players all over the world.
In 1907, John H.
Winn revolutionized the craps.
Thanks to the changes he implemented, players could now bet right or wrong.
The layout and betting system Winn is responsible for were introduced to the game of craps and are still kept to date.
This version is known as modern day craps or also casino craps.
Later, with the legalization of gambling on the territory of Nevada in the 1930s, casino games as a whole became quite popular in America.
This is why casino craps became one of the most-preferred games in the casino world and was considered as quite prominent in casinos.
At the time of the Second World War, many soldiers played craps to pass the time between battles.
Over the war, the game spread to various parts of the world and as a result, there are only a few places on Earth where the game of craps is not known.
Over the past century, the game of craps became more and more popular, with thousands of players trying to find out the best way to beat the house edge.
Various betting and progressive craps systems have been developed in an attempt to take advantage over the game, and the crooked dice system that was eliminated at the time of John H.
Winn was now reinvented.
Craps in the 21st Century The development of technologies made it possible for the casino industry to go online.
After the gambling industry became part of the Internet offerings, the great future of the business online was actually predetermined, as the casino industry became more exciting, and the traditional games were integrated on online casino platforms.
For the first time, casino customers were granted with the opportunity to play the game of craps more easily, choosing whether to bet real money or play for free.
Up to date, there is a great variety of web-based casinos that offer a great number of craps versions with fantastic looks and features.
Probably the only aspect that an online game of craps could hardly capture is the fact that most brick-and-mortar casinos are something like a social hub.
Still, with the constantly development of the business, various options are available for the players even if they prefer playing over the Internet.
Founded in 2014, CasinoNewsDaily aims at covering the latest news from the casino industry world.
We are focused on providing our readers with accurate news, reviews and in-depth guides.
Playing real money casino games carries high level of financial risk and may cause you financial problems.
Before you decide to play with real money you should carefully consider your budget, the legislation in your country and your level of experience.
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Craps - Wikipedia
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High rollers, luxury casinos and hotels plus a rich heritage make Macau one of the world's premiere gaming destinations.
Las Vegas casino resorts have been long known for their entertaining shows, endless casino action and bright lights.
Biggest casinos in the world + newest casinos in Macau; Cotai Strip threatens mainland Macau for top gambling destination.
Sleeping giant of Asian casinos is the Philippines.
Multiple multi-billion dollar casinos are operating here.
Play in Atlantic City's wide variety of casinos and poker rooms.
This is the place that inspired the board game Monopoly.
Making sure you understand the basics is necessary with so many types of bets available on this game.
If you are looking for a list of online casinos to play craps in, click here.
Action � This is confirm. online slots bonus congratulate reference to how busy the craps table is or the number of wagers that are in play at the craps table.
Any Craps � This read article when a craps player bets that the next roll will be a two, three or a twelve.
Any Seven � This is when a craps player bets that the next roll will yield a seven.
Apron � This is the outside perimeter of the layout on the craps table felt.
At Risk � This is a reference to a craps player who is in the action or has a live wager on the craps table.
Backline � This is the same as the Don't Pass Line in craps.
Bank Craps � This is considered the proper name for the casino version of the game of craps.
Barber Pole � This is a reference to the manner in which a craps player is to stack casino chips of different denominations.
The proper way to stack gambling chips or cheques of varying denominations is to stack them with the highest denomination on the bottom.
Big Six � Big six is an even money bet in craps that a sum total of six will be rolled before a seven is rolled.
Big Eight � Big eight is an even money bet in craps that an eight will be rolled before a seven will be rolled.
Big Red � Big red is a reference to placing a bet on any seven in craps.
Bones � This is another name or reference for the dice themselves in the game of craps.
Bowl � This is the container near the stickman that holds the dice at the craps table.
This container is often wooden or plastic and sometimes metallic.
Boxcars � This is a bet on double sixes, or a sum total of twelve in the game of craps.
Boxman � This is the casino employee that is located between the dealers at the craps table opposite of the stickman.
The boxman is responsible for the House Bank at the craps tables.
Boys or The Boys � This is slang referring to the craps dealers.
Broke Money � This is a reference to the money that the casino will give to a broke player to use for transportation.
Buffalo � A buffalo is a craps bet on each one of the Hardways as well as Any Seven.
Buffalo Yo � A buffalo Yo is a bet on each of the Hardways as well as eleven in the game of craps.
Bump � A bump is a reference to when a craps dealer is given an extra twenty minute break because the table has less action at the craps table than the please click for source dealers justify.
Buy Bet � This is when a craps player will give the casino a five percent commission in exchange for being given correct odds for a place bet.
A player who places a buy bet on a four or ten will reduce the house advantage from 6.
In some casinos the player is allowed to retain this commission unless it is a winning bet while other casinos will require the commission regardless of win or lose.
C and E Bet � The C and E bet is a proposition bet in the game of craps, a bet on any craps and eleven.
Charting a Table � Charting a table is a reference meaning the outcomes of a craps table are being kept track of.
Capped Dice � Capped dice are said to be crooked or loaded craps dice.
Change Only � Change only means that a player must convert cash into gambling chips before placing a craps bet rather than just placing a cash money bet.
Cocked Dice � Cocked dice are a single die or the pair of dice that did not land flat on the felt craps table but rather on the wall, chips or money.
Cold Table � A cold table is a craps table when the dice shooters are not making any of their points.
Come Bet - A come bet is exactly like a pass line bet but is made after the come out roll.
Come Out Roll - The come out roll is the first roll of the dice in a betting round in the game of craps.
Comp - Comps are complimentary services provided by the casino to the player in appreciation for the player gaming at that casino.
Examples of comps are discounted or free hotel rooms, meals or shows.
Covered - Covered is a reference to the dealer and the craps player working in conjunction with one another to make sure the multiple bets are positioned properly.
Crap - Crap is a reference in the game of casino bonus bitcoin codes us to the numbers two, three and twelve.
Craps is also a reference to the numbers two, three or twelve on the come out roll in the game of craps.
Crap Out - To crap out or crapped out is a reference to rolling a two, three or twelve on the come out roll in the game of craps.
Crapped out is also the same as seven out.
Crapless Craps - Crapless Craps is a variant of craps only played at the Stratosphere in Las Vegas.
In Crapless Craps the numbers two, three, eleven and twelve are points and not craps.
Dead - When it is dead, there are no craps players at the craps tables.
Dealer - In craps, the dealer is the casino employee who is responsible for all the bets made on his or her half of the table.
When a craps player is making a lay bet, a free odds bet or a place bet in a casino, the player should hand the chips origin of term craps the dealer and they will position the bet on the craps table.
Dice are in the Middle - The dice are in the middle means that the craps dice have been placed in front of the Boxman above the Proposition Bets on the craps table.
At this time the craps players should make their bets.
If their point is made, the bet is lost.
At any time the player may increase their bet by laying odds to the true odds of the craps dice.
Double Odds - Double odds is an special bonus hack bet that is two times the size of the wizard of oz bonus pass or come bet.
There are some casinos that have craps games that allow even higher odds like five, ten origin of term craps even a hundred times odds.
Down the Middle or Straight Out � Down the middle or straight out refers to the player position number six in the center of either end of the craps table.
Down with Odds - Down with odds is an action and statement both announced and executed by a craps dealer when both paying off a players place bet and moving that same players come bet on to a specific number signifying that the players bet is covered.
This reference is in comparison to strip casinos.
Duker or Duke - Duke or Duker are references to big money suddenly entering a craps game.
When this happens at a craps table, the dealers and boxman get prepared for the action to get heavy.
When this happens it is usually more than one high betting player and is usually at both ends of the craps table.
Dealers are also using up to four or five denominations of gambling chips.
Eyeballs - Eyeballs is craps slang for rolling a pair of aces or ones for a total of two.
Field Bet - A field bet is a craps bet that the next roll will be a two, three, four, nine, ten, eleven or twelve.
Three, four, nine, ten and eleven are even money bets while two and twelve usually pay two to one.
Casino rules may vary such as some casinos may put the five instead of nine in the field bet.
Some casinos may also offer to pay three to one for either the two or the twelve but not both.
Fifty Yard Line - The fifty yard line is the middle of the craps table.
The craps player shooting the dice, or shooter, must roll the dice beyond this line in order to be a fair roll.
Fill - A fill at the craps table is when the casino refills the house bank.
When this takes place there are usually guards present while the boxman and dealers count and sign off on the fill.
Flat Bet - A flat bet is a craps players original or contract bet, before laying or taking odds.
This also refers to a craps player making the same denomination bets rather than fluctuating wagering amounts.
Free Odds - Free odds, also referred to as true odds is another term for an odds bet.
Garden - The garden is craps slang for the field on the craps table.
George - A George is a craps player that consistently tips the dealers.
Hand-In - A hand-in is a tip handed to the craps dealer or dealers.
This usually takes place during or after a good roll or maybe when a craps player is cashing out and leaving the craps table.
Hard Way - A hard way is a craps bet on four, six, eight or ten and it only wins when the dice show two of the same number as in a roll of two fours for a total of eight.
Hawking the Dice - Hawking the dice is a term referring to the craps dealer watching the dice as they are rolled to the other end of the click here />To origin of term craps the game and provide better customer service, the craps dealer is supposed to always watch their end of the table.
Hi-Lo - In craps, Hi-Lo refers to a one roll bet on both twelve and two.
Hi-Lo-Yo - A one roll bet in craps on twelve, eleven and two.
Hit a Brick - Hit a brick is a statement sometimes made by the stickman at the craps table when a craps player rolls the dice and one or both or the die hit a stack of gambling chips preventing them from rolling the length of the craps table.
Hook - The hook is a reference to player position four and five at the craps table.
These positions are near the corner at both ends of the craps table.
These positions are often referred to as the inside and outside source />Hop Bet - A hop bet is a craps bet that the next roll of the dice will result in a particular combination like a hopping hard eight, which would be a pair of fours.
Horn Bet - A horn bet is a craps bet that the next roll of the dice will result in a two, three, eleven or twelve.
Horn High - The horn high bet is a craps horn bet on two, three, eleven or twelve with more than one unit bet on one of the selected numbers.
An example would be the horn high eleven, which could be a one dollar origin of term craps on each of the two, three and twelve with two dollars wagered on the eleven.
Hot Table - A hot table is a craps table where players are winning, usually come, place and passline bets.
House Bank - The house bank is the gambling chips stacked in front of the boxman between the craps dealers at the craps table.
The house bank is used to pay out winnings and color ins.
Inside - The inside is craps reference to the numbers five, six, eight and nine.
Insurance Bet - An insurance bet is a craps bet that is placed to pay off if another bet loses.
This is also called a hedge bet.
Jam Up - A jam up at the craps table means that the https://yournaughtystory.com/bonus/free-sign-up-bonus-online-casino.html has slowed the game down.
This usually happens during heavy proposition betting action in the middle of the craps table.
Juice - Juice is a commission fee on some wagers also the same as vigorish.
Key - The key is a mathematical formula used by craps dealers for figuring out payouts on complicated proposition bets.
Knot - A knot is a craps players wad of cash, which is usually kept rolled up in a rubber band.
Lammer - Lammers are plastic markers used to mark lay and buy bets as on or off.
The lamer is also used by the boxman to keep track of the total amount of money in the drop.
Late Bet - A late bet is a craps bet that is made after the dice have been sent out or while the dice are in the air.
When a craps player places a late bet, the dealer or the boxman will call out bet or no bet referring to whether or not the bet is valid.
Lay Bet - A lay bet is a craps bet where the player is betting a seven will be rolled before whatever point is being rolled for.
Lights Out - Lights out is a statement made by the stickman in craps as a reminder to the dealers to move the marker puck to the off position, which is the black side.
Little Joe - Little Joe is craps slang for rolling a total of four.
Lock It Up - Lock it up is craps dealer slang meaning to put all the loose gambling chips into the house bank or into their respective stacks.
Lump - A lump is craps slang for a dealer who has a difficult time with heavy craps action at the table.
Marker Puck - A marker puck is a plastic disk that is used to signify the point number on the craps table.
Midnight - Midnight is origin of term craps reference maria casino bonuses a craps bet that the next roll of the dice will bring a twelve.
Monster Roll - A monster roll is any roll by a craps shooter that lasts for more than twenty minutes or any roll that wins a lot of money for everyone.
Mop - The mop is craps dealer slang for the stick that the stickman uses to move the dice on the craps table.
Nina Ross - Nina Ross is craps slang for rolling a total of nine.
No Bet - No bet is called out by the boxman or the craps dealer when a craps player places a late bet indicating that the bet will not count.
No Roll - No roll is a statement called out by the boxman or the craps dealer when the dice are not rolled successfully, meaning that a die is cocked or lands short or interrupted.
Odds - Odds bets are also called free odds bets.
Odds bets are paid at the true odds and so the house no additional advantage.
Limits on wager amounts and payout odds vary between casinos.
Odds Off - Odds off refers to free odds bets that are not working.
Unless otherwise specified by the craps player to have their odds working, the free odds bets are usually turned off during the come out roll.
A crap shooters money will be returned origin of term craps them in the event they roll a seven on the come out roll if the come odds bets are off.
Off - Off is a reference to lammers or marker pucks that have been placed on craps players bets to show that they are not active.
Off and On - Off registration bonus deposit casino no on is a statement referring to the way in which craps dealers pay out winning come bets on numbers where there is already a positioned wager.
On - On refers to lammers or marker pucks on the craps table that are placed on bets indicating that they are working or at risk.
One on the Rail - One on the rail is a statement usually called out by the craps dealer telling the boxman that a die that has rolled off of the table has been set on the rail near the boxman for inspection before returning it into play.
Outside - Outside is a craps reference to the numbers four, five, nine and ten.
Ozzie and Harriet - Ozzie and Harriet is craps slang for a hard eight or two squares.
A hard eight is a pair of fours.
Parlay - Parlay in craps means to let your winnings ride on the next bet.
Pass - Pass, which is the same as pass bet and pass line bet is a craps bet that wins when an established point is made before a seven is rolled or when a seven or eleven is rolled on the come out roll.
The pass bet is popular because is carries a house advantage of only 1.
Pips - Pips are the white dots on the craps dice.
Pit - The pit is the area in the casino where all of the craps tables are located.
Place Bet - A place bet is a craps wager that a particular number or point will be rolled before a seven is rolled.
Player Position - Player position in craps refers to the place at the craps table the craps player is at.
There are eight different positions on either end of the standard craps table layout.
The placement of the craps players wagers on the table as well as paying out winning follows this format.
Point - When a craps shooter rolls a four, five, six, eight, nine or ten on the come out roll, that number becomes the point and must be rolled again before the shooter rolls a seven.
Power Press - Power press is a reference to a method of wagering to maximize parlays on place bets in craps.
Press Your Bet - Press your bet is craps jargon for letting it ride or doubling your bet when you win.
Pressure - Pressure is craps lingo for doubling a bet on a winning bet.
Protection - Protection in craps refers to game protection or the manner in which the employees watch and take care of the craps table.
The boxman confirms the result of the dice as well as watches the payoffs on the end of the table where the dice are rolled from.
The stickman watches the payoffs of the dealer on the end of the table where the dice were thrown as well as handles proposition bets.
The dealer watches and services their end of the table.
Proposition Bet - Proposition bets are all of the hardways as well as all of the one roll bets in the middle of the craps table.
Rack - The rack is the rail around the craps table where the craps players can place their gambling chips.
Rail - The rail is the area around the player side of the craps table.
Rip And Tear - Rip and tear is craps slang referring to extreme measures of hustling tips by the craps dealers.
Rounded - Rounded refers to winning payoff amounts in craps that total up to the half dollar amount being rounded down to the closest even dollar.
Save the Odds - Save the odds is a statement called out loud in craps by the stickman.
It is a reminder to the craps dealers to pay odds on come bets after the come out roll when a seven is rolled.
Self Service - Self service in craps refers to the Big Six, Big Eight and Field bets, which are placed directly by the players rather than being handed to the dealers.
Service - Service refers to the way the craps dealer and boxman can work together arranging specific wagering patterns correctly for the craps player as well as pushing payouts within easy reach of the winning player.
Seven Out - To seven out in craps is when the craps shooter rolls a seven after the point has been established.
When this happens the dice go to the next shooter.
Shooter - The shooter is the person at the craps table who is rolling the dice.
The shooter is required to place a line bet in order to roll the dice.
Single Odds - Single odds is the amount of the original come or pass bet.
There are some casinos that offer double or better odds.
Skinny - Skinny or big red is craps slang for a bet on any seven.
Sleeper Bet - A sleeper bet is a bet at the craps table that has been mistakenly abandoned by the player.
Snake Eyes - Snake eyes is craps slang for rolling two ones or a total of two.
Still Up - Still up is a statement made by craps dealers to either ask a craps player if they would like the same wager or to remind the player that a wager is still in active.
Strip Odds - Strip odds is craps lingo referring to the lower payoff odds on big six, big eight, place bets, prop bets and sometimes on field bets at casinos not in downtown Las Vegas, Nevada.
Square Pair - A square pair is craps lingo for a hard eight or a pair of fours.
Stacks - Stacks is craps slang for the dealers casino chips in various denominations.
Stickman - The stickman is the employee at the craps table who is responsible for returning the dice to the craps shooter and calling out the results of the dice roll.
The stickman also places and pays out proposition bets.
Stiff - A stiff is craps dealer slang for a craps player that never tips.
Table Odds - Table odds refers to the amount in multiples a craps player may wager on free odds bets comparatively to the pass line bet.
Taking Odds - Taking odds means placing an odds bet in craps.
Three Way Craps � A three way craps bet is a horn bet without the eleven bet.
This is a bet divided into three parts, one on two, one on three and one on twelve.
Three Way Seven � A three way seven bet is when a craps player makes a bet on any seven.
Tidy the Bowl - Tidy the bowl is a statement to the stickman to arrange the extra dice in the bowl into a neat row.
True Odds - True odds are the actual odds of rolling any number.
Tub - A tub, mini or half table is a smaller, one or two dealer craps table that is often used in smaller casinos.
Turn-About - Turn about is a statement called out loud by the stickman when the dice are being passed to the next shooter at the other end of the craps table.
Turning the Dice - Turning the dice is when the stickman sets the dice in the middle of the table and turns them so as not to send them to the craps origin of term craps with two, three, seven, eleven or twelve showing.
Two Way Eleven � When a craps player bets on an eleven, both for him or herself and the craps dealers.
Two Way Parlay � A two way parlay bet is when a craps player makes a parlay bet, both for him or herself and the craps dealers.
Vig - Vig or vigorish is the term referring to the house commissions that are taken on a particular bet.
Wall - The wall or back wall is the wall at either end of the craps table that craps shooters are supposed to hit with the dice in order for the roll to count.
Whack - Whack is a craps reference to causing a craps player to lose.
Whip - The whip is stickman slang for the stick used by the stickman in craps.
Working Bets - Working bets are bets that are in action, or live bets.
Whirl - A whirl is a five bets in one bet that the next roll will be either a two, three, seven, eleven or twelve.
One unit is wagered on each number.
Yo - Yo, or Yo-leven is craps slang for the number eleven to differentiate it from the number seven.
It is your responsibility to determine whether it is legal for you to place a wager in the jurisdiction in which you are located based on local regulatory and age restrictions.
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The texas bonus poker odds on our site are for entertainment and informational purposes only.
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Crap out. A misnomer. A player does not crap out, they may roll a crap on the. The player will say "five, four hops for a dollar ", meaning that they are betting the�...


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The History Behind Craps and Dice
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Craps Dictionary of Terms - Craps Glossary
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table will always be paid at six times the pass line bet regardless of the point.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino.
However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
Don't pass odds If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.
If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.
Players can bet table minimum odds if desired and win less than table minimum.
Like the Don't Pass bet the odds can be removed or reduced.
Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.
In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig.
Come bet A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
This bet must be at least the table minimum and at most the table maximum.
Players may bet both the Come and Don't Come on the same roll if desired.
Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 7 or 11 is rolled on the first round, it wins.
If a 2, 3, or 12 is rolled, it loses.
If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.
However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.
In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.
If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.
Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.
The second round wins if the shooter rolls the come bet point again before a seven.
Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.
If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.
In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll.
That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays 1:1, offsetting the loss of the pass line bet.
The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
Don't come bet In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet.
Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.
This bet must be at least the table minimum and at most the table maximum.
A don't come bet is played in two rounds.
If a 2 or 3 is rolled in the first round, it wins.
If a 7 or 11 is rolled, it loses.
If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
The second round wins if the shooter rolls a seven before the don't come point.
Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.
Players may bet both the Don't Come and Come on the same roll if desired.
The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.
Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds.
Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.
Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.
A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.
This play is not to the player's advantage.
If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.
Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.
Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.
Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired.
In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.
If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.
Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay.
Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.
Multi-roll bets This section does not any.
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Find sources: � � � � � April 2018 These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.
Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.
These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.
Dealers will usually announce if bets are working unless otherwise called off.
If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Place Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".
These are typically "Place Bets to Win".
These are bets that the number bet on will be rolled before a 7 is rolled.
These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.
By rules, place bets are not working on the come out roll but can be "turned on" by the player.
Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.
Place bets to win payout at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.
There are also "Place Bets to Lose".
Rarely casinos offer these bets.
This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.
The place bet to lose typically carries a lower house edge than a place bet to win.
Payouts are 4�5 on points 6 or 8, 5�8 on 5 or 9, and 5�11 on 4 or 10.
In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.
See Buy, Lay, and Put bets Buy Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet.
Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.
Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.
Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.
Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.
The house edges stated in the table assume the commission is charged on all bets.
They are reduced by at least a factor of two if commission is charged on winning bets only.
Lay A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.
Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.
Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.
A 5% commission vigorish, vig, juice is charged up front on the possible winning amount.
Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.
Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.
Taking vig only on wins lowers house edge.
Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.
Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.
Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Similar to buy betting, some casinos only take commission on win reducing house edge.
Unlike place and buy bets, lay bets are always working even when no point has been established.
The player must specify otherwise if he or she wishes to have the bet not working.
If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.
Put A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.
Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.
Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.
If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.
The odds bet is generally required to be the table minimum.
Player cannot put bet the Don't Pass or Don't Come.
Put betting may give a larger house edge over place betting unless the casino offers high odds.
Put bets are generally allowed in , but not allowed in and.
Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.
Looking at two possible bets: 1 Place the six, or 2 Put the six with odds.
The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.
Hard way This bet can only be placed on the numbers 4, 6, 8, and 10.
In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.
In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.
In other casinos such as those in , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.
Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.
The minimum hard way bet can be a minimum one unit.
The maximum bet is based on the maximum allowed win from a single roll.
Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.
For example, 6�4, 4�6 would be a "10 easy".
The 4, 6, 8 or 10 can be made both hard and easy ways.
Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.
Big 6 and Big 8 A player can choose either the 6 or 8 being rolled before the shooter throws a seven.
These wagers are usually avoided by experienced craps players since they pay 1:1 while a player can make place bets on the 6 or the 8, which pay more 7:6.
The bets are located in the corners behind the pass line, and bets may be placed directly by players.
In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.
Single-roll bets This section does not any.
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Most of these are called "service bets", and they are located at the center of most craps tables.
Only the stickman or a dealer can place a service bet.
Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum bet is based on the maximum allowed win from a single roll.
The lowest single-roll bet can be a minimum one unit bet.
Single bets are always working by default unless the player specifies otherwise.
The bets include: 2 snake eyes, or Aces : Wins if shooter rolls a 2.
Yo: Wins if the shooter rolls 11.
The stickman places this bet on the line dividing the 2 and 12 bets.
Any Craps Three-Way : Wins if the shooter rolls 2, 3 or 12.
The combine payout is 3:1 on craps and 7:1 on 11 yo.
Another method of calculating the payout is to divide the total bet in half.
The player would receive 7:1 minus half the total bet payout on half the total bet for craps and 15:1 minus half the total bet payout on half the total bet for 11 yo.
Both methods of calculation yield the same result so either method can be used.
If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.
One of the two bets will always lose, the other may win.
Any seven: Wins if the shooter rolls a 7 with 4:1 payout.
Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.
The bet is actually four separate bets, and pays off depending on which number is actually rolled.
The combined payout is 27:4 for 2, 12 and 3:1 for 3, 11.
Each individual bet has the same payout as a single bet on the specific numbers, 30:1 for 2 and 12 minus the other three bets, 15:1 for 3 and 11 minus the other three bets.
If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.
Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed.
Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
The minimum bet is five of the minimum units.
On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.
For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.
The bet pays 15:1 on easy ways same as a bet on 3 or 11.
Hard ways hop pays 30:1 e.
The true odds are 17:1 and 35:1, resulting in a house edge of 11.
When presented, hop bets are located at the center of the craps layout with the other proposition bets.
If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.
Sometimes players may request to hop a whole number.
In this case the money on the bet different combinations.
For example, if a player says "hop the tens" 6�4, 5�5, 4�6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.
If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6�1, 5�2, 4�3, 3�4, 2�5, 1�6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a 15:1 payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more 2:1 or 3:1 if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled.
The Field bet is a "Self-Service" Bet.
Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Player bets This section needs additional citations for.
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As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.
The fourth point pays at 24-to-1, the fifth point pays at 249-to-1 and the 6th point pays at 999-to-1.
Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.
Players must hit the established point in order for it to count toward the fire bet.
The payout is determine by the number of points which have been established and hit after the shooter sevens out.
These bets pay 35-for-1, for a house advantage of 7.
This pays 176-for-1, for a house edge of 7.
For all three wagers, the order in which the numbers are hit does not matter.
Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
Multiple different bets A player may wish to make multiple different bets.
If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays 9:1 , the horn loses.
If the player does not want the bet replenished, he or she should request any or all bets be taken down.
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Find sources: � � � � � April 2018 A working bet is a live bet.
Bets may also be on the board, but not in play and therefore not working.
Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice.
Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise.
At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working.
The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.
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Find sources: � � � � � April 2018 Note: Individual casinos may pay some of these bets at different payout ratios than those listed below.
Some bets are listed more than once below � the most common payout in North American casinos is listed first, followed by other known variants.
Note: "True Odds" do not vary.
Once the point is established: the point number one of: 4, 5, 6, 8, 9, 10 Come out roll: 2, 3, 12.
Once the point is established: 7 Considered a "contract bet": once the point is established, the bet is locked until it wins or loses.
Once the point is established: the point number one of: 4, 5, 6, 8, 9, 10 Controlled by the player: can be decreased at any time, but see.
The following chart shows the dice combinations needed to roll each number.
The two and twelve are the hardest to roll since only one combination of dice is possible.
The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
Dice Roll Possible Dice Combinations 2 1�1 3 1�2, 2�1 4 1�3, 2�2, 3�1 5 1�4, 2�3, 3�2, 4�1 6 1�5, 2�4, 3�3, 4�2, 5�1 7 1�6, 2�5, 3�4, 4�3, 5�2, 6�1 8 2�6, 3�5, 4�4, 5�3, 6�2 9 3�6, 4�5, 5�4, 6�3 10 4�6, 5�5, 6�4 11 5�6, 6�5 12 6�6 Viewed another way: + Die A Die B 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 The of all bets is usually negative, such that the average player will always lose money.
This is because the house always sets the paid odds to below the actual odds.
However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.
There are occasional promotional variants that provide either no house edge or even a player edge.
One example is a field bet that pays 3:1 on 12 and 2:1 on either 3 or 11.
Overall, given the 5:4 true odds of this bet, and the weighted average paid odds of approximately 7:5, the player has a 5% advantage on this bet.
This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time.
Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3�4�5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer 100x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage.
These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
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Find sources: � � � � � April 2018 These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
Rolling an 11 still pays "Yo" center-table bets, but the Pass line does not automatically win and the Don't Pass line doesn't automatically lose when 11 is rolled on the come-out.
All other things equal, the house edge on the Pass Line and Come bets for this play variation jumps dramatically to 9.
This is generally seen in rooms that have two different table minimums, on the tables with the higher minimums.
The lower minimum ones will then have 2:1 odds.
For example, the Mirage casino in Las Vegas features 3:1 odds.
This variant is normally used when 12 pays 3:1, and neutralizes the house edge on the field.
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Find sources: � � � � � April 2018 When craps is played in a casino, all bets have a house advantage.
That is, it can be shown mathematically that a player will with 100% probability lose all his or her money to the casino in the long run, while in the short run the player is more likely to lose money than make money.
There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.
The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is 2:1 advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll.
This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination � the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6:3 4 and 10 , 6:4 5 and 9 and 6:5 6 and 8.
However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9,10.
Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
The typical pace of rolls varies depending on the number of players, but 102 rolls per hour is a cited rate for a nearly full table.
This same reference states that only "29.
To reduce the potential opportunity for switching dice by , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed.
These rules are intended to prevent dexterous players from.
Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game.
Some may also discourage or disallow unsanitary practices such as kissing or spitting on the dice.
In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.
This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in.
When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
An exhaustive list of these is beyond the scope of this article, but the guidelines below are most commonly given.
Tips Tipping the dealers is universal and expected in Craps.
As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers.
This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Superstition Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number.
When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Main article: Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System.
In this strategy, the gambler doubles his bet after every loss.
After a win, the bet is reset to the original bet.
The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
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Find sources: � � � � � April 2018 Main article: Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six.
Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory".
Dice setting or dice control Main article: Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game.
Bank craps uses a special table layout and all bets must be made against the house.
In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface.
Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.
In crapless craps, 2 and 12 have odds of 11:2 and have a house edge of 7.
New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.
In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps.
The table layout is also different, and is called a double-end-dealer table.
This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or 10.
The overall house edge in New York craps is 5%.
In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
Cards replacing dice In one variation, there are no dice at all.
Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled.
Since a card-counting scheme is easily devised to make use of the information of cards that have already been dealt, a relatively small portion less than 50% of each shoe is usually dealt in order to protect the house.
Typically, the CSM will hold approximately 264 cards, or 44 sets of 1 through 6 spot cards.
Two cards are dealt from the CSM for each roll.
The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.
Analysis shows this type of game is biased towards the don't pass and don't come bets.
To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.
Each machine selects one of the 6 cards at random and this is the roll.
The selected cards are replaced and the decks are reshuffled for the next roll.
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Find sources: � � � � � April 2018 In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used.
Each deck is shuffled separately, usually by machine.
Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes.
The shooter then shoots the dice.
The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.
Another variation uses a red and a blue deck of 36 custom playing cards each.
Each card has a picture of a two-die roll on it � from 1�1 to 6�6.
The shooter shoots what looks like a red and a blue die, called "cubes".
They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.
One such scheme could be 222555 on the red die and 333444 on the blue die.
One card is dealt from the red deck and one is dealt from the blue deck.
The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.
On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1�1 or 6�6, the other card was also turned over.
If the other card was the "opposite" 6�6 or 1�1, respectively of the first card, the bet paid 500:1 for this 647:1 proposition.
And additional variation uses a single set of 6 cards, and regular dice.
The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.
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Find sources: � � � � � April 2018 Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps.
The most notable difference between playing street craps and craps is that there is no bank or house to cover bets in street craps.
Players must bet against each other by covering or fading each other's bets for the game to be played.
If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.
There are many variations of street craps.
The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven.
Unlike more complex offered by casinos, street craps has more simplified betting options.
The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice.
Another player must choose to cover the shooter to create a stake for the game to continue.
If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in.
The person covering the shooter will always bet against the shooter.
For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.
Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome.
In the 1993 film , Eddie Mush quotes the line "Baby needs new shoes" before rolling a hard 12.
Calogero, while working is told by Sonny to roll the dice and makes the money in an underground game.
The prayer or invocation "Baby needs a new pair of shoes!
Floating craps Floating craps is an illegal operation of craps.
The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.
The term may have originated in the 1930s when later known for founding the downtown Las Vegas hotel set up an illegal craps game utilizing tables created from portable crates for the.
The 1950 musical features a major plot point revolving around a floating craps game.
In the 1950s and 1960s in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term.
Records A is a craps player who rolls the dice for longer than one hour without losing.
The first Golden Arm was Oahu native, Stanley Fujitake, who rolled 118 times without sevening out in 3 hours and 6 minutes at the on May 28, 1989.
The current record for length of a "hand" successive rounds won by the same shooter is 154 rolls including 25 passes by Patricia DeMauro of , lasting 4 hours and 18 minutes, at the in , on May 23�24, 2009.
She bested by over an hour the record held for almost 20 years � that of Fujitake.
Scarne's new complete guide to gambling Fully rev.
Roto 21 June 2016.
Suquamish Clearwater Casino Resort.
Poorman's Guide to Casino Gambling.
California Department of Justice - Division of Gambling Control.
Retrieved 3 Feb 2019.
Retrieved 25 January 2017.
Amarillo Slim in a World Full of Fat People April 26, 2005 , p.
Casino Gamble Talk: The Language of Gambling and New Casino Games 2003 , p.
Retrieved 19 January 2018 � via LA Times.
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April 2018 Craps is a in which the players make on the outcome of the roll, or a series of rolls, of a pair of dice.
Players may wager money against each other playing "street craps" or a bank playing " craps", also known as "table craps", or often just "craps".
Because it requires little equipment, "street craps" can be played in informal settings.
While shooting craps, players may use to place bets and actions.
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Find sources: � � � � � April 2018 Craps being played by children in a street in , circa 1912 Craps developed in the United States from a simplification of the western European game of.
The origins of hazard are obscure and may date to the.
Hazard was brought from to in approximately 1805 by the returning , the young gambler and scion of a family of wealthy landowners in.
Although in hazard the dice shooter may choose any number from five to nine to be his main number, de Marigny simplified the game such that the main number is always seven, which is the mathematically optimal choice.
Both hazard and its simpler derivative were unfamiliar to and rejected by Americans of his social class, leading de Marigny to introduce his novelty to the local underclass.
Fieldhands taught their friends and deckhands carried the new game up the Mississippi River and its tributaries.
Celebrating the popular success of his novelty, de Marigny gave the name Rue de Craps to a street in his new subdivision in New Orleans.
The central game, called Pass from the French word Pas meaning pace or step, has been gradually supplemented over the decades by many companion games which can be played simultaneously with Pass.
Now applied to the entire collection of games, the name craps derives from an underclass Louisiana mispronunciation of the word crabs, which in aristocratic London had been the epithet for the numbers two and three.
In hazard, both crabs are always instant losing numbers for the first dice roll regardless of the shooter's selected main number.
Also in hazard, if the main number is seven then the number twelve is added to the crabs as a losing number on the first dice roll.
This structure is retained in the simplified game called Pass.
All three losing numbers on the first roll of Pass are jointly called the craps numbers.
For a century after its invention, craps was abused by casinos using unfair dice.
To remedy the problem, in approximately 1907 a dice maker named John H.
Winn in introduced a layout which featured bets on Don't Pass as well as Pass.
Virtually all modern casinos use his innovation, which provides incentive for casinos to use perfectly fair dice.
Craps exploded in popularity during , which brought most young American men of every social class into the military.
The street version of craps was popular among servicemembers who often played it using a blanket as a shooting surface.
Their military memories led to craps becoming the dominant casino game in postwar Las Vegas and the Caribbean.
After 1960 a few casinos in Europe, Australia, and Macau began offering craps and after 2004 online casinos extended its spread globally.
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April 2018 Bank craps or casino craps is played by one or more players betting against the casino rather than each other.
Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.
Craps table The layout of a craps table Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts.
The tables roughly resemble bathtubs and come in various sizes.
In some locations, chips may be called Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of 20.
The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players.
In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.
The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor.
The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Rules of play This section does not any.
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Find sources: � � � � � April 2018 Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two and whoever is throwing the dice is called the "shooter".
Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used.
A roll of 11 in the come-out phase is a "natural".
Each round has two phases: "come-out" and "point".
Dice are passed to the left.
To start a round, the shooter makes one or more "come-out" rolls.
The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw.
If only one die is thrown the shot is invalid.
A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a ""; the Pass line wins and Don't Pass loses.
The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10.
If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" � to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.
If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll.
While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time.
All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps.
The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll.
In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below.
Joining a game A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
Some casino do not allow new pass line bets while a point has been established.
Some casinos will place the bet straddling the outer border of the pass line so as to indicate that it is to be paid the same odds as a place bet, instead of just even money.
Other casinos will take the bet on the pass line after a point has been established, known as put betting, which is a disadvantage to the player since the seven is the most common roll and likely to happen before the "point".
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer, the dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
Rolling The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of.
Names of Rolls in 1 2 3 4 5 6 1 2 Ace Deuce Hard Four 3 Easy Four Five Fever Five Hard Six 4 Five Fever Five Easy Six Natural or Seven Out Hard Eight 5 Easy Six Natural or Seven Out Easy Eight Nine Nina Hard Ten 6 Natural or Seven Out Easy Eight Nine Nina Easy Ten Yo-leven or Midnight There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect.
Another name for the two is "loose deuce".
Three may also be referred to as "ace caught a deuce", or even less often "acey deucey".
A hard four can be called a "ballerina" because it is two-two "".
Other names for a five are "fever" and "little Phoebe".
On a win, the six is often called "666 winner 6" followed by "came hard" or "came easy".
Older dealers and players may use the term "Big Red" because craps tables once prominently featured a large red "7" in the center of the layout for the one-roll seven bet.
It can also be known as a "square pair", "mom and dad", or "".
In Atlantic City, a 4�5 is called a "railroad nine".
The 4�5 nine is also known as "Jesse James" because the outlaw was killed by a.
Other names for the nine include "Nina from ", "Nina at the ", and "niner from ".
Nine can also be referred to as "Old Mike", named after Hall-of-Famer.
Jordan wore number 45 later on in his playing career.
Ten as a pair of 5's may also be known as "puppy paws" or "a pair of sunflowers" or "Big Dick" or "Big John.
This phrase came from players in the Pittsburgh area.
An older term for eleven is "six five, no jive" because it is a winning roll.
During the comeout, eleven is typically followed by "front line winner".
After the point is established, "good field and come" is often added.
On tables that pay triple the field on a twelve roll, the stickman will often loudly exclaim "triple" either alone or in combination with "12 craps 12" or "come away triple".
Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i.
Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
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Find sources: � � � � � April 2018 The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot.
On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting.
In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
Pass line The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win.
This bet must be at least the table minimum and at most the table maximum.
The pass line bet pays even money.
The pass line bet is a contract bet.
Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached � the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
Don't pass A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
In some casinos, the bet pushes on 2 and wins on 12 instead.
Others allow the player to choose to either push on 2 "Bar Aces" or push on 12 "Bar Sixes" depending on where it is placed on the layout.
The push on 12 or 2 is mathematically necessary to maintain the house edge over the player.
The don't pass bet pays even money.
The don't pass bet is a no-contract bet.
After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased.
Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as and , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.
The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, 10.
There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.
Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
Pass odds If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i.
This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to 100x or even unlimited odds.
A variation often seen is "3-4-5X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
This rule simplifies the calculation of winnings: a maximum pass odds bet on a 3�4�5?